What would be the equivilant of append polygon tool from maya in houdini?
Cuz I have tried using poly knit, stitch, patch, cap…… and have boiled down to using the curve tool in polymode with snap on then merging in all the curves and fusing!!!!
how to append polygons?
9535 8 1- Wren
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- MichaelC
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Thank you Mike for the overveiw….
I had managed to use those tools in those conditions with no problem previously. However!
There are situations where poly knit will act strangely. I will have to email you the pics of what I mean as I do not have a hosting option . Maybe there is a technique missing in the selection order.
ps. of course Ii would need an email adress first! lol Mine is glare8@hotmail.com
I had managed to use those tools in those conditions with no problem previously. However!
There are situations where poly knit will act strangely. I will have to email you the pics of what I mean as I do not have a hosting option . Maybe there is a technique missing in the selection order.
ps. of course Ii would need an email adress first! lol Mine is glare8@hotmail.com
soho vfx
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The thing to remember for PolyKnit is that the points have to zig-zag along the geometry. The best way to start is to make sure that the first two clicks belong to different sides of your geometry.
To get a triangle mesh for example:
Click on left side,
Click on right side,
Click on left side.
Click on right side
… etc…
To get a quad mesh:
Click on left side,
Click on right side,
Click on right side,
Click on left side,
Click on left side
… etc…
Hmmm… I don't think this is helping
George.
To get a triangle mesh for example:
Click on left side,
Click on right side,
Click on left side.
Click on right side
… etc…
To get a quad mesh:
Click on left side,
Click on right side,
Click on right side,
Click on left side,
Click on left side
… etc…
Hmmm… I don't think this is helping
George.
- MichaelC
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- Wren
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