Point instances-sprites after caching particles to disk?

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Hi

I am trying to render particles with instances and sprites. According to the docs it is very easy to setup. However I have created a simulation and cached my particles to disk, so I am not dealing with the Popnets at all and all the solutions inside the documentation deals with the solutions that are added within a popnet sop like instance and sprite operators inside the popnets.

Any suggestions?

thanks
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I'd quite like to know the answer to this as well.

I've got a load of particles saved to disk and then loaded at render time with a “mantra: delayed load procedural” but they render as spheres or points if you turn “render as points” on. I want them to render as sprites though.

Is it even possible to have delayed load particles rendered as sprites?

Can anyone shed some light on this?
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This might help you a bit:
http://forums.odforce.net/index.php?/topic/11282-possible-sprite-with-delay-load [forums.odforce.net]
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
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