Maya as Houdini modeling tool :)
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vyudin
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2010年8月26日 13:10
Some attempt to integrate Maya as Houdini Modeling Tool…
I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.
That could be completely live connection or “connection-on-demand”, when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).
Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.
Video [
vimeo.com ]
chrism
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2010年8月26日 15:52
Scha-winngggg! Very nice!
Chris McSpurren Senior Quality Assurance Specialist SideFX
tuna
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2010年8月27日 15:14
This is looking awesome, great work!
How does it handle higher poly counts and scene units?
vyudin
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2010年8月31日 10:58
Thank you, guys! For high-poly objects - no problems! Just have to use “by request” option. That mean the mesh information will be updated by shortcut pressing only. Or, faster - by release of mouse button (as you can see in video with not “live” connection option).
2010年9月30日 16:23
And would it possible to get Blender as Houdini modeling tool ?
vyudin
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2010年9月30日 16:29
Blender are Python based CG package, so actually, the best for using
leifdk
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2010年10月12日 1:58
could be fun whit a tutorial on blender as modeling tool for Houdini just like the maya one
Gerlandox
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2011年11月25日 10:10
All a I have to say to maya, is ….. Who`s your daddy?! B
“And those who were seen dancing were thought to be insane by those who could not hear the music.”
cyrus_nk
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2012年1月25日 2:55
+1 for Blender and Houdini
2012年3月30日 6:32
awesome dude how you bridge these two python or c++
sab