instance problem

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Hi,there

I am doing a little instance practice,I want each bee's wings in my file get a random speed according to template particle id.now my problem is that looks very uniform.

any help would be appreciate.

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bee-simple.hipnc (579.2 KB)

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Do you really need to capture these bees in a skeleton? I'd just put the pivot for the wings at the edge of the wing, then use stamping to get variation in the frequency, and bypass the whole capture/deform/switch section of your node network.

I added a “num” stamp var with $PT as the value, and then used this in the rz rot for a wing, bypassing the capture sops. You will have to put the pivot in a good place though. This expression varies the frequency, you can vary the offset instead of course.

sin($F * fit01(rand(stamp(“../copy1”,“num”,0)),10,100))*55
Sean Lewkiw
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Machine FX - Cinesite MTL
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Or you can instance delayed load cached sequences which would be applicable to more than just a bee. Might be overkill for this stuff though:
More info and scene files (at the bottom):
http://www.peterclaes.be/blog/?p=34 [peterclaes.be]
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
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