Sean Lewkiw

mrCatfish

About Me

I have almost 30 years of VFX production experience as a VFX Supervisor, DFX Supervisor, CG Supervisor and Houdini FX artist. My credits include Lord of the Rings, Superman Returns, Golden Compass, Watchmen, Mazerunner, and many many more, and stints at Weta, DNEG, Method, Framestore, Cinesite and ...  more
専門知識
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
Montreal, Canada
ウェブサイト

Houdini Skills

Availability

I am currently employed at Cinesite Montreal

My Tutorials

obj-image Beginner
材質ベースの破壊入門
obj-image Beginner
Build a Molecule HDA
obj-image Intermediate
How to Eat An Elephant | Learning Strategies
obj-image Beginner
Solaris ライティング
obj-image Intermediate
Material Based Destruction
obj-image Beginner
Solaris: USD での作業

My Talks

obj-image HUG
Ocean Tools Quickstart

Recent Forum Posts

Copernicus Terrains - How to Paint an Interactive Mask 2026年10月30日10:39

Just in case anyone is looking at this in the future, it should be noted that you will not be able to see your brush while viewing the monotorgb output as in tampte's second GIF if Edit -> Preferences -> Objects and Geometry is set to "Geometry View Shows: Node with Display Flag".

Viewing through /stage camera with BG in SOP Create LOP 2026年10月29日16:53

I have created an arbitrary camera in /stage with a BG image. I append a sop create, so the camera is piped into the sop create. I want to look through that camera in the SOP context, with the supplied BG image. This works fine in H21, does not in H22.

I also tried this:

  • Camera Import SOP - still can't see the BG image
  • LOP Import -> Unpack USD SOP - this does not even need to be wired into anything and you can see the camera in the menu. (I can't believe this works, Gemini suggested it and I thought it must be hallucinating.) However, no BG image.

Is this just broken? H22.0.368

Copernicus Terrains - How to Paint an Interactive Mask 2026年10月13日8:56

Hmmm... yes, you are right that works not sure what I was doing. Thank you!