Optimize Geometry for Cloth simulation and other uses

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Need to run cloth simulation on this chunk of geometry .
I wonder if there are methods which i can add more polygon and reduce WISELY !
( not just telling me that poly-reduce node exist :-) )
and also change the polygon or nurbs structure of the geometry .

I don't feel like to model from scratch, pieces of human :-)
If some one can share with us different methods it will be great and very helpful..

J.

Attachments:
optimize_geo_570.hipnc (813.9 KB)

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