https://forums.odforce.net/topic/30105-error-reading-only-alembic-data-to-a-synology-nas-raid-drive/ [forums.odforce.net]
in this link there is the same problem and it can be solved by setting HOUDINI_ACCESS_METHOD
and it works....but
I have another problem - Xsense Animator can not export data to NAS
and the problem seems like happens to specific series of Synology DS
looks like there are some problems with NAS firmware
Found 12 posts.
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Technical Discussion » Houdini can not import file from NAS !!! weird....
- 90okm
- 12 posts
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Technical Discussion » Houdini can not import file from NAS !!! weird....
- 90okm
- 12 posts
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Hi !
I have faced very strange problem.
I have NAS in my network and everything works fine - i can write and read from any soft...but
I tried to import fbx from this NAS into houdini and it says that there is no such file. But file does exist..it's seen in choose file dialog
and i can export fbx from houdini to this NAS but houdini can not import this fbx back
the same happens with alembics
when i copy this fbx from NAS to local disk - houdini imports it without problems
What could be wrong with my NAS ?????
I have faced very strange problem.
I have NAS in my network and everything works fine - i can write and read from any soft...but
I tried to import fbx from this NAS into houdini and it says that there is no such file. But file does exist..it's seen in choose file dialog
and i can export fbx from houdini to this NAS but houdini can not import this fbx back
the same happens with alembics
when i copy this fbx from NAS to local disk - houdini imports it without problems
What could be wrong with my NAS ?????
Technical Discussion » Force Hqueue to ignore .dll errors.
- 90okm
- 12 posts
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Hi !
We use redshift for render and everything is ok, but
We'd like to use some machines without GPU to simulade DOPs or generate geometry in Hqueue
The problem is that since these machines don't have GPU, they obviously fail to load redshift dlls and OTLs.
Hqueue gets an error and fails to process this hip file.
None of redshift OTLs is used or involved in simulation somehow, but hqueue fails anyway just because some unknown operators present in scene.
I used to solve this problem in linux by installing some nvidia libs into system, but i can not solve it under windows this way.....
And the question is :
Are there ways to force hqueue to ignore this type of errors and process hip file
any other advices will be appreciated
thanx in advance!
We use redshift for render and everything is ok, but
We'd like to use some machines without GPU to simulade DOPs or generate geometry in Hqueue
The problem is that since these machines don't have GPU, they obviously fail to load redshift dlls and OTLs.
Hqueue gets an error and fails to process this hip file.
None of redshift OTLs is used or involved in simulation somehow, but hqueue fails anyway just because some unknown operators present in scene.
I used to solve this problem in linux by installing some nvidia libs into system, but i can not solve it under windows this way.....
And the question is :
Are there ways to force hqueue to ignore this type of errors and process hip file
any other advices will be appreciated
thanx in advance!
Technical Discussion » Volume rasterize attributes on points gives jagged result
- 90okm
- 12 posts
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as i have just checked my render is ok….the problem i have described above is just viewport issue (as you guessed)
and of course this does not affect simulation (that was my mistake)
digging in viewport options has not helped much, but I was told to use volume visualizer with parameter “max vis res” which i have never used before…it really helps to adjust viewport representation of a volume
and another way of checking such situation is volume slice…
and of course this does not affect simulation (that was my mistake)
digging in viewport options has not helped much, but I was told to use volume visualizer with parameter “max vis res” which i have never used before…it really helps to adjust viewport representation of a volume
and another way of checking such situation is volume slice…
Technical Discussion » Volume rasterize attributes on points gives jagged result
- 90okm
- 12 posts
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Hi ! trying to set up a source for smoke sim. i use volume rasterize attributes and get strange results.
please see what's happening
i have a bunch of points distributed across the space. its bound box is rather big (arounb 80x80x80 units)
then i use volume rasterize attributes and get this :
as you can see it is very jaggy. of course i've played with pscale or voxelsize/sampling…but i have not managed to get smooth volume
then i deleted lot of points and left only one group of them:
the same SOP (volume rasterize points) with the same settings gave me different result (nice and smooth volume)
and the question is - why i got different results keeping the same settings both for points and “volume rasterize attributes” SOP ?
the same pscale and the same voxelsize
the only thing that changes is bounding box of my points…
and of course it affects the simulation… i also get ugly jagged volume inside DOP….
i can not understand what is wrong….i thought it is just viewport optimization or something like that….but the simulation also goes wrong and i see this voxels in rendered picture as well…..
how can i get smooth volume for all of my points ?
thanks in advance
please see what's happening
i have a bunch of points distributed across the space. its bound box is rather big (arounb 80x80x80 units)
then i use volume rasterize attributes and get this :
as you can see it is very jaggy. of course i've played with pscale or voxelsize/sampling…but i have not managed to get smooth volume
then i deleted lot of points and left only one group of them:
the same SOP (volume rasterize points) with the same settings gave me different result (nice and smooth volume)
and the question is - why i got different results keeping the same settings both for points and “volume rasterize attributes” SOP ?
the same pscale and the same voxelsize
the only thing that changes is bounding box of my points…
and of course it affects the simulation… i also get ugly jagged volume inside DOP….
i can not understand what is wrong….i thought it is just viewport optimization or something like that….but the simulation also goes wrong and i see this voxels in rendered picture as well…..
how can i get smooth volume for all of my points ?
thanks in advance
Edited by 90okm - 2020年11月11日 09:24:02
Technical Discussion » render Redshift rop with houdini engine batch proccessing
- 90okm
- 12 posts
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afaik Houdini engine allows batch process of hip files from command line….like hython.exe or hbatch exe
and since we are using redshift….i'd like to ask if this is also possible to use houdini engine batch to render redshift rops ….
Thanks
and since we are using redshift….i'd like to ask if this is also possible to use houdini engine batch to render redshift rops ….
Thanks
Technical Discussion » PDG on HQueue
- 90okm
- 12 posts
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Hi !
Firstly i'd like to say that have an experience setting up and working with HQ (render, sim)
Now i'm trying to set up PDG working on Hqueue but i've faced some strange issues
I've set up everything and try to launch render. it fails
output log says:
C:/app/houdini/Houdini_18.0.460/python27/python2.7.exe: can't open file ‘W:/3DCG/test_rs/proj_td/pdgtemp/21808/scripts/pdgmq.py’: No such file or directory
Part of diagnostic information:
Client Job Commands:
=============================
Windows Command:
“C:/app/houdini/Houdini_18.0.460/python27/python2.7.exe” “W:/3DCG/test_rs/proj_td/pdgtemp/21808/scripts/pdgmq.py” –xmlport 0 –relayport 0 –start
But….this file (pdgmq.py) does exist and path is correct.
even more : if i copy/paste this command line into cmd console - it works. pdgmq.py starts ok. and it's done under the same user as HQclient logs on.
I have no idea where to dig further……
Firstly i'd like to say that have an experience setting up and working with HQ (render, sim)
Now i'm trying to set up PDG working on Hqueue but i've faced some strange issues
I've set up everything and try to launch render. it fails
output log says:
C:/app/houdini/Houdini_18.0.460/python27/python2.7.exe: can't open file ‘W:/3DCG/test_rs/proj_td/pdgtemp/21808/scripts/pdgmq.py’: No such file or directory
Part of diagnostic information:
Client Job Commands:
=============================
Windows Command:
“C:/app/houdini/Houdini_18.0.460/python27/python2.7.exe” “W:/3DCG/test_rs/proj_td/pdgtemp/21808/scripts/pdgmq.py” –xmlport 0 –relayport 0 –start
But….this file (pdgmq.py) does exist and path is correct.
even more : if i copy/paste this command line into cmd console - it works. pdgmq.py starts ok. and it's done under the same user as HQclient logs on.
I have no idea where to dig further……
3rd Party » RedShift particle rendering. Sliding noise issue
- 90okm
- 12 posts
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Hi ! i'm trying to render particles in redshift.
I need to use noise in shader, but the problem is that particles are moving on SOP level and noise also sliding along surface as well
In the case of mesh object i just use rest attribute and all is ok. Noise is foxed….but in the case of particles RedShift does not take into account rest attribute on particle….
so it causes noise to move ((((
and it seems that we do not have an option to set custom data for noise seed … it uses only obj position or some vertex data, that particle does not have….
is there any way to get what i need ? to apply bump noise on moving particle and fix it on this particle ….
here in the picture i have only one particle moving
I need to use noise in shader, but the problem is that particles are moving on SOP level and noise also sliding along surface as well
In the case of mesh object i just use rest attribute and all is ok. Noise is foxed….but in the case of particles RedShift does not take into account rest attribute on particle….
so it causes noise to move ((((
and it seems that we do not have an option to set custom data for noise seed … it uses only obj position or some vertex data, that particle does not have….
is there any way to get what i need ? to apply bump noise on moving particle and fix it on this particle ….
here in the picture i have only one particle moving
Edited by 90okm - 2020年1月11日 15:04:41
Technical Discussion » Distributed Simulation looks wrong !
- 90okm
- 12 posts
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Hi !
I'm trying to test distributed simulation and have created a scene from shelf without any custom stuff
then i try to compare single container and its sliced copy….
I can not get the same results when distributing a pyro container across the network
what is wrong with my setup ?
here is the scene….
I'm trying to test distributed simulation and have created a scene from shelf without any custom stuff
then i try to compare single container and its sliced copy….
I can not get the same results when distributing a pyro container across the network
what is wrong with my setup ?
here is the scene….
Attachment Not Found
Edited by 90okm - 2018年3月19日 09:30:11
Technical Discussion » what happens with $HIP variable in ifd file ?
- 90okm
- 12 posts
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it seems that ROP converts it to absolute path exporting ifd
i move ifd to any place on my hdd but mantra finds texture from any place i start it from
but what if i need to move ifds to another computer ? should i duplicate all paths on that computer ? or use network drive
may be there is another way to use relative path to files/textures or to point mantra new path in command line when starting to render ifds?
i move ifd to any place on my hdd but mantra finds texture from any place i start it from
but what if i need to move ifds to another computer ? should i duplicate all paths on that computer ? or use network drive
may be there is another way to use relative path to files/textures or to point mantra new path in command line when starting to render ifds?
Technical Discussion » particles from file ... how to attach sprites ? and more....
- 90okm
- 12 posts
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Technical Discussion » particles from file ... how to attach sprites ? and more....
- 90okm
- 12 posts
- Offline
i need to render scene on separate computers (all frame range is split to pieces) therefore i don't want them to calculate simulation independently within these frame ranges …
i have saved particles simulation in .bgeo files
but when i load them it is no particles, it's just geometry points…..
it has no particles render attributes (lines, tubes etc) and sprites can not be attached to them….but i need it
what should i do in this case ?
i have saved particles simulation in .bgeo files
but when i load them it is no particles, it's just geometry points…..
it has no particles render attributes (lines, tubes etc) and sprites can not be attached to them….but i need it
what should i do in this case ?
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