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Technical Discussion » Skeleton curve implementation based on VDB medial axis
- Albertohrs
- 2 posts
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I naturally followed the breadcrumbs from the houdinigubbins post to this one...and well...WOW. This is remarkable. Thanks for sharing
Technical Discussion » Adding paint sop capabilities to a HDA
- Albertohrs
- 2 posts
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I´ve used this way, it´s really cool, just need to make suro the params in your topNode follow houdini conventions
https://www.sidefx.com/docs/houdini/nodes/sop_state/stroke.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop_state/stroke.html [www.sidefx.com]
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