Hello!
I'm trying to export scene with polygons scaling via attribute atransfer and there is issues in Unreal.
The animation works as it should but half of my polies are constantly flashing. Like it can't properly show their normals.
I'm using “fluid” changing topology setup and polycount is very low - 1500 with 8k texture,so its not polyreduce issue.
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Houdini for Realtime » VAT poly strobing
- Dlead27
- 2 posts
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Houdini for Realtime » Vertex Animation Texture speed control
- Dlead27
- 2 posts
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Hello!
Can you please share workflow how can I disable looping in vertex animation textures to have a better control of the “speed” parameter ?
Basicly what I need to create is launch speed on some event, so it will play animation and then stop at the last frame.
And then on some other event play it from the last frame to the first and stop again.
I can't do it right now because of “loop” feature.
Very big thanks in advance!
Can you please share workflow how can I disable looping in vertex animation textures to have a better control of the “speed” parameter ?
Basicly what I need to create is launch speed on some event, so it will play animation and then stop at the last frame.
And then on some other event play it from the last frame to the first and stop again.
I can't do it right now because of “loop” feature.
Very big thanks in advance!
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