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Houdini Lounge » od[force] sign up issues
- MarcH
- 279 posts
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Houdini Lounge » od[force] sign up issues
- MarcH
- 279 posts
- Offline
Hey
I switched the captcha type back to the old one, try again… hopefully it works this time
M
I switched the captcha type back to the old one, try again… hopefully it works this time
M
Technical Discussion » Scheimpflug: Simulating a shift lens
- MarcH
- 279 posts
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Houdini Lounge » Fur Render Enhancement
- MarcH
- 279 posts
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Swann_
Just following MarcH suggestion to talk about something else, nothing more.
I didn't mean in this thread though .
Keep this one about fur… I would think.
Houdini Lounge » Fur Render Enhancement
- MarcH
- 279 posts
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When all is said and done, I got the same result as you after doing what I thought would work. If I didn't know better then I may have given up and moved on… so there definitely is merit to the discussion. But yeah, if it's going to be too heated then perhaps the time to move on has come .
Let's talk about pops and why they haven't been updated in 6 years? That outta get nice reasoned conversation going :wink:
M
Let's talk about pops and why they haven't been updated in 6 years? That outta get nice reasoned conversation going :wink:
M
Houdini Lounge » Fur Render Enhancement
- MarcH
- 279 posts
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I would but there are some significant bugs that I want to hear from SESI about first. They're the kind of problems that can literally take it from looking pretty good, to looking completely horrible just by hitting the wrong toggle.
Hopefully I'll hear back from them today and I'll upload the file then.
M
Hopefully I'll hear back from them today and I'll upload the file then.
M
Houdini Lounge » Fur Render Enhancement
- MarcH
- 279 posts
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Just to enter the fray here since this is an interesting discussion .
I'll admit that initially I scoffed at your mantra furball Nick since I knew that it is actually easy to get something decent out of mantra. Then I tried it in v11 and …er… well the scoffing stopped pretty quickly since my first attempt looked pretty much the same as yours.
Having said that though with a bit of perseverance I managed to get the image below. It took about 20 minutes to setup and 8 minutes to render. Ok it's not quite as nice as the Maya render, but again… I've got infinite freedom from here to improve on it.
Anyway, while digging through the thing trying to get it to look good I've discovered some bugs (and an old one found by other guys here):
1) I can't render with the skin and fur at the same time. It took 45 minutes to do 4% of the render with the skin turned on (clay shader). Making the skin a matte brought the render down to 8 minutes.
2) You'll notice the few pieces of fur on the left shooting off to inifinity…. eww..
3) There's no spec on the fur since that part of the shader is broken.
So bugs aside, here's what I think needs to happen. With the new mantra surface paradigm (I said it!) simplifying a lot of things, we need a similar improvement to the fur. It's no use changing your workflow to throw away terms like specular and the like for everything, only to have to dredge them out again for a fur render. If that happens then it will be quicker and easier for the beginner to render something that looks good.
My .2c
M
Addendum: While writing this I fiddled with my mantra node and found that rendering fur with micropoly and ‘KD-Tree’ Ray Tracing Acceleration is deadly. Switching it to Bounding Volume Hierarchy makes the fur render as you would expect.
Addendum 2: I've submitted all these bugs to SESI.
I'll admit that initially I scoffed at your mantra furball Nick since I knew that it is actually easy to get something decent out of mantra. Then I tried it in v11 and …er… well the scoffing stopped pretty quickly since my first attempt looked pretty much the same as yours.
Having said that though with a bit of perseverance I managed to get the image below. It took about 20 minutes to setup and 8 minutes to render. Ok it's not quite as nice as the Maya render, but again… I've got infinite freedom from here to improve on it.
Anyway, while digging through the thing trying to get it to look good I've discovered some bugs (and an old one found by other guys here):
1) I can't render with the skin and fur at the same time. It took 45 minutes to do 4% of the render with the skin turned on (clay shader). Making the skin a matte brought the render down to 8 minutes.
2) You'll notice the few pieces of fur on the left shooting off to inifinity…. eww..
3) There's no spec on the fur since that part of the shader is broken.
So bugs aside, here's what I think needs to happen. With the new mantra surface paradigm (I said it!) simplifying a lot of things, we need a similar improvement to the fur. It's no use changing your workflow to throw away terms like specular and the like for everything, only to have to dredge them out again for a fur render. If that happens then it will be quicker and easier for the beginner to render something that looks good.
My .2c
M
Addendum: While writing this I fiddled with my mantra node and found that rendering fur with micropoly and ‘KD-Tree’ Ray Tracing Acceleration is deadly. Switching it to Bounding Volume Hierarchy makes the fur render as you would expect.
Addendum 2: I've submitted all these bugs to SESI.
Houdini Lounge » od[force] FX Challenge
- MarcH
- 279 posts
- Offline
We have just launched a new FX Challenge forum at od. The first challenge is to build a house (ok a castle, ship or bridge) out of cards. Should be an interesting challenge and plays nicely up to Houdini's strengths.
Take a look : http://forums.odforce.net/index.php?showforum=53 [forums.odforce.net].
We encourage all levels of artists to take part. There's really no better way to learn than to push yourself to do something challenging and get helpful advice along the way.
Thanks
Marc
Take a look : http://forums.odforce.net/index.php?showforum=53 [forums.odforce.net].
We encourage all levels of artists to take part. There's really no better way to learn than to push yourself to do something challenging and get helpful advice along the way.
Thanks
Marc
Houdini Lounge » OdForce
- MarcH
- 279 posts
- Offline
Just to let you all know, odforce [odforce.net] is back up and running. Please take a look and let us know what you think
Cheers
Marc
Cheers
Marc
Technical Discussion » Poly Split Problem
- MarcH
- 279 posts
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Again, I may be mistaken but I believe that the fact it's wiring itself to a SOP is besides the point. The fact that it's not letting him select any edges to split at all is probably the bigger worry at this time.
M
M
Technical Discussion » Poly Split Problem
- MarcH
- 279 posts
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Except it looks like it's wiring the node before asking him to select the edges needed, unless I read that incorrectly
Technical Discussion » Poly Split Problem
- MarcH
- 279 posts
- Offline
Hey there
Try deleting or renaming your $HOME/houdini directory. Sometimes something goes wonky in there and freaks out houdini a little.
It's a bit of a stretch but it might work .
M
Try deleting or renaming your $HOME/houdini directory. Sometimes something goes wonky in there and freaks out houdini a little.
It's a bit of a stretch but it might work .
M
Houdini Lounge » Virus on Odforce/forum
- MarcH
- 279 posts
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Hey Guys
Firstly, if I could make a very, very strong recommendation that you stop using IE. Just stop. Forever. It's a piece of crap that has more holes in it than Spongebob, and if it wasn't for it's shitty nature then people wouldn't be able to try and force you to download an infected wmf file.
As it is, spammers get to deface our site and add this nonsense in to try and get a backdoor to your computer.
Do you want your computer to be a zombie?
I didn't think so, so stop using IE!
Having said that, I have found and removed the offending bits of code from odforce, please return to your scheduled browsing activities.
Marc
Firstly, if I could make a very, very strong recommendation that you stop using IE. Just stop. Forever. It's a piece of crap that has more holes in it than Spongebob, and if it wasn't for it's shitty nature then people wouldn't be able to try and force you to download an infected wmf file.
As it is, spammers get to deface our site and add this nonsense in to try and get a backdoor to your computer.
Do you want your computer to be a zombie?
I didn't think so, so stop using IE!
Having said that, I have found and removed the offending bits of code from odforce, please return to your scheduled browsing activities.
Marc
Houdini Lounge » od[force] taken a beating... no ETA
- MarcH
- 279 posts
- Offline
pbowmar
Actually, I accidentally clicked the link in Firefox and it worked
Sure… “actually” .. I get it.
nudge nudge, wink wink.
M
Houdini Lounge » od[force] taken a beating... no ETA
- MarcH
- 279 posts
- Offline
Wow… that was quick Peter .
Yes indeed, the forum is back online. We'll be bringing the rest of the site back up as the week goes by. There's alot of stuff to upload and check.
Thanks
Marc
Yes indeed, the forum is back online. We'll be bringing the rest of the site back up as the week goes by. There's alot of stuff to upload and check.
Thanks
Marc
Houdini Lounge » od[force] taken a beating... no ETA
- MarcH
- 279 posts
- Offline
Hey all
As Jason said, thanks for all the support and offers of support . Here's a little update for you:
We've finally managed to sign up with a host and are in the process of getting our new home setup. I should be getting all the data this weekend off the old server, so hopefully we'll be up and running early next week.
Thanks
Marc
As Jason said, thanks for all the support and offers of support . Here's a little update for you:
We've finally managed to sign up with a host and are in the process of getting our new home setup. I should be getting all the data this weekend off the old server, so hopefully we'll be up and running early next week.
Thanks
Marc
Technical Discussion » Why do I have such a problem re-selecting with and edit SOP?
- MarcH
- 279 posts
- Offline
Seems like he knows what the right mouse button is for, it's just not working as advertised.
I've definitely had this problem before, however it's never been reproducable and so is very hard to track down.
The first thing I would try is to put down another edit SOP (lock the current one and reselect the geometry), perhaps something's gone a little wonky with the one you're using.
M
I've definitely had this problem before, however it's never been reproducable and so is very hard to track down.
The first thing I would try is to put down another edit SOP (lock the current one and reselect the geometry), perhaps something's gone a little wonky with the one you're using.
M
Houdini Lounge » 3D SHOCK
- MarcH
- 279 posts
- Offline
Hi Ikebana
Welcome to Houdini . Firstly, I would suggest easing yourself slowly into the networks. They're quite a different workflow from any other package and as such, can be a little overwhelming.
Houdini offers quite good viewport tools to do everything and handles the building of the networks automatically.
So you can hit tab in the viewport to bring up the tool menu and put down a grid. When you do this it will automatically come up with handles attached so you can move it. If you do another operation then it's handles will come up automatically too.
If you ever find that the handles have dissapeared for some reason (this is the real answer to your question ), move your mouse to the viewport and hit enter, this will activate the tools' handles.
Hope this helps a little.
Marc
P.S. There is a button to the left of the viewport called “secure selection” it's hotkey is “=”. I would highly reccomend you turn that sucker off. All it will do is confuse and annoy the bejeebers out of you if you don't know what's going on.
Welcome to Houdini . Firstly, I would suggest easing yourself slowly into the networks. They're quite a different workflow from any other package and as such, can be a little overwhelming.
Houdini offers quite good viewport tools to do everything and handles the building of the networks automatically.
So you can hit tab in the viewport to bring up the tool menu and put down a grid. When you do this it will automatically come up with handles attached so you can move it. If you do another operation then it's handles will come up automatically too.
If you ever find that the handles have dissapeared for some reason (this is the real answer to your question ), move your mouse to the viewport and hit enter, this will activate the tools' handles.
Hope this helps a little.
Marc
P.S. There is a button to the left of the viewport called “secure selection” it's hotkey is “=”. I would highly reccomend you turn that sucker off. All it will do is confuse and annoy the bejeebers out of you if you don't know what's going on.
Houdini Lounge » I need to downgrade my monitor...
- MarcH
- 279 posts
- Offline
Technical Discussion » Hair in Houdini.
- MarcH
- 279 posts
- Offline
The scatter SOP will inherit normals from the geometry it's scattered upon. Make sure the base geo has good normals (facet, comb etc.).
M
M
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