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Work in Progress » Local Stable Diffusion Houdini integration
- McColor
- 2 posts
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SideFX Labs Tech Art Challenge 2022 » Best Game Art Asset Entries
- McColor
- 2 posts
- Offline
Howdy all!
My entry to the contest is a WFC Whitebox Level Generator. Using the Wave Function Collapse (WFC) Algorithm, this tool creates proxy levels for Unreal Engine. The maps created are designed to be used for shooter-style games, with games like Overwatch or Call of Duty in mind. This system was built in mind that it would give the user a result that would be further iterated upon. This tool is designed to help generate ideas quickly, rather than create fully finished levels.
Features:
Had a ton of fun working on this! Good luck to everyone.
Example Files and Documentation [drive.google.com]
My entry to the contest is a WFC Whitebox Level Generator. Using the Wave Function Collapse (WFC) Algorithm, this tool creates proxy levels for Unreal Engine. The maps created are designed to be used for shooter-style games, with games like Overwatch or Call of Duty in mind. This system was built in mind that it would give the user a result that would be further iterated upon. This tool is designed to help generate ideas quickly, rather than create fully finished levels.
Features:
- Generate a full environment in seconds!
- Generates spawn points for a player, enemies, and props using unreal references.
- For further art control, input bounding geometry with color references (if using in Houdini) or material references (if using in Unreal) can be used to manually set areas to be a certain type. If using material references, the current system may only work with the provided Unreal Project.
Had a ton of fun working on this! Good luck to everyone.
Example Files and Documentation [drive.google.com]
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