New to VEX.
I try to remap data generated from rand(@ptnum) to the bounds of 0 to 1 using the fit() function.
The fit() function requires original bounds to be input, then I get this idea, what if I don't know the bounds of original data, and just don't like to make it into an attribute and see the Geometry Spreadsheet?
Is there any way I can determine the bounds of data inside VEX code?
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Houdini Learning Materials » [VEX ] How can I remap values without knowing the bounds?
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