Found 33 posts.
Search results Show results as topic list.
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Sorry to bother you again but still not moving even with target strength of 1.
I scale it everything and went inside the tissue solver and now is catching the weights right.
But the tissue is not doing anything.
Thanks in advance
https://www.dropbox.com/s/gjud8tpzehkkwra/bobo.zip?dl=0 [www.dropbox.com]
I scale it everything and went inside the tissue solver and now is catching the weights right.
But the tissue is not doing anything.
Thanks in advance
https://www.dropbox.com/s/gjud8tpzehkkwra/bobo.zip?dl=0 [www.dropbox.com]
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
It didn't work I think is not catching the bone weighting right
I went inside the tissue system and I found this.
How I can fix it, Im using a FBX.
thanks, Jhon.
I went inside the tissue system and I found this.
How I can fix it, Im using a FBX.
thanks, Jhon.
Edited by abahena - 2017年12月12日 16:20:42
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Technical Discussion » Problems the tissue solver in 16.5 not animating with the skin
- abahena
- 33 posts
- Offline
Hi,
Im having problems with the tissue solver in H16.5
First my computer crash if I use the default settings for the solid embedding section of the bones and the tissue.
Im using maxTet .1 minTri .005 and disabling the base size, that creates a decent tetra object.
Now the animation stays static all the time and not following the animation from the skinned mesh
Is there a tutorial?
thanks in advance,
-Alex
Im having problems with the tissue solver in H16.5
First my computer crash if I use the default settings for the solid embedding section of the bones and the tissue.
Im using maxTet .1 minTri .005 and disabling the base size, that creates a decent tetra object.
Now the animation stays static all the time and not following the animation from the skinned mesh
Is there a tutorial?
thanks in advance,
-Alex
Edited by abahena - 2017年12月12日 13:03:39
Technical Discussion » OS X weird: error cast from pointer to smaller type 'uint'
- abahena
- 33 posts
- Offline
Im using OS X 10.10.2
Took me quite a while the makefile. And now Im getting this error
/include/SYS/SYS_Math.h116812 error cast from pointer to smaller type ‘uint’ (aka ‘unsigned int’) loses information
return (uint)ptr;
With this command
g++ -c -MMD -MP -MT -D_GNU_SOURCE -DMAKING_DSO -DMBSD -DMBSD_COCOA -DMBSD_INTEL -DSESI_LITTLE_ENDIAN -DENABLE_THREADS -DUSE_PTHREADS -D_REENTRANT -DNEED_SPECIALIZATION_STORAGE -DGCC3 /Users/abahena/houdini/SOP_CPPWave.o -I/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Resources/toolkit/toolkit/include -W -Wall -I/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Libraries -I/Users/abahena/houdini/SOP_CPPWave.o -I/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Resources/toolkit/include -m64 -L/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Resources/toolkit/samples/SOP/cast.hpp -pthread -fPIC -g -w -o /Users/abahena/houdini/SOP_CPPWave.o SOP_CPPWave.C
Took me quite a while the makefile. And now Im getting this error
/include/SYS/SYS_Math.h116812 error cast from pointer to smaller type ‘uint’ (aka ‘unsigned int’) loses information
return (uint)ptr;
With this command
g++ -c -MMD -MP -MT -D_GNU_SOURCE -DMAKING_DSO -DMBSD -DMBSD_COCOA -DMBSD_INTEL -DSESI_LITTLE_ENDIAN -DENABLE_THREADS -DUSE_PTHREADS -D_REENTRANT -DNEED_SPECIALIZATION_STORAGE -DGCC3 /Users/abahena/houdini/SOP_CPPWave.o -I/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Resources/toolkit/toolkit/include -W -Wall -I/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Libraries -I/Users/abahena/houdini/SOP_CPPWave.o -I/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Resources/toolkit/include -m64 -L/Library/Frameworks/Houdini.framework/Versions/14.0.201.13/Resources/toolkit/samples/SOP/cast.hpp -pthread -fPIC -g -w -o /Users/abahena/houdini/SOP_CPPWave.o SOP_CPPWave.C
Technical Discussion » Nvidia GT 335m not working with Houdini
- abahena
- 33 posts
- Offline
Technical Discussion » Nvidia GT 335m not working with Houdini
- abahena
- 33 posts
- Offline
I just got a alienware m11x laptop and houdini doesnt works with it, its there a solution for this?
thanks in advance,
Alex
thanks in advance,
Alex
Technical Discussion » Spine Ik in Houdini
- abahena
- 33 posts
- Offline
Technical Discussion » Spine Ik in Houdini
- abahena
- 33 posts
- Offline
Hi,
Any ideas in how to create an FK/IK spine in houdini? without using the autorigs.
thanks,
-Alex
Any ideas in how to create an FK/IK spine in houdini? without using the autorigs.
thanks,
-Alex
Technical Discussion » Mantra error while rendering whitecaps?
- abahena
- 33 posts
- Offline
Technical Discussion » Problem installing a OTL from slo2otl
- abahena
- 33 posts
- Offline
Technical Discussion » Problem installing a OTL from slo2otl
- abahena
- 33 posts
- Offline
Houdini Lounge » Houdini11/3Delight9 missing shaders from shop
- abahena
- 33 posts
- Offline
Technical Discussion » Problem installing a OTL from slo2otl
- abahena
- 33 posts
- Offline
I did the following
1. Compile my .sl file
2. Use slo2otl.py
3. Install the otl from file-install digital asset libraries
But didnt work, when I hit the tab menu under the shop network my shader its missing any idea why?
cheers,
Alex
1. Compile my .sl file
2. Use slo2otl.py
3. Install the otl from file-install digital asset libraries
But didnt work, when I hit the tab menu under the shop network my shader its missing any idea why?
cheers,
Alex
Houdini Lounge » Installing Renderman shaders on houdini?
- abahena
- 33 posts
- Offline
I did the following
1. Compile my .sl file
2. Use slo2otl.py
3. Install the otl from file-install digital asset libraries
But didnt work, when I hit the tab menu under the shop network my shader its missing any idea why?
cheers,
Alex
1. Compile my .sl file
2. Use slo2otl.py
3. Install the otl from file-install digital asset libraries
But didnt work, when I hit the tab menu under the shop network my shader its missing any idea why?
cheers,
Alex
Technical Discussion » Problem installing a OTL from slo2otl
- abahena
- 33 posts
- Offline
hi,
I created a RM shader and I used slo2otl.py to create a otl from it
then I go to file-install digital asset and choose my otl.
So I dont get anything in my shop tab.
Any ideas?
thanks,
Alex
I created a RM shader and I used slo2otl.py to create a otl from it
then I go to file-install digital asset and choose my otl.
So I dont get anything in my shop tab.
Any ideas?
thanks,
Alex
-
- Quick Links