Hi. I'm quite new to Houdini, in fact I'm trying to move from Maya to Houdini. So I've started with some tutorials that went pretty well and fast. But than, I tried the tutorial from Sidefx page named Blowing an image away with particles. The problem is that after writing the function in the color atribute for the point node that will make the particles take the color from the image pic(“/img/img1/default_pic”,$BBX,$BBZ,D_CR) the computer stays way to much to calculate (in my opinion) per frame color. It makes the color but it lasts forever. My computer is a i7 2,8 Ghz and gtx460 nvidia, so I thing there should be no problem with this kind os simulation. In the video the playback was realtime.
Thanks
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Houdini Indie and Apprentice » Long calculating time per frame
- albertoandrei
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Houdini Indie and Apprentice » Toon Shading like the one in Maya?
- albertoandrei
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Thanks. This is the look that I wanted to achieve (different colors of course).
Many thanks again.
Many thanks again.
Houdini Indie and Apprentice » Toon Shading like the one in Maya?
- albertoandrei
- 5 posts
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Hi. Sorry for, maybe, the noob question that I'm going to ask, but I'm new to Houdini (not to 3D, I've been working for the last years in Maya). Can you make in Houdini a toon shader material like the one in Maya, which is basically a ramp shader in which you create the number of levels of color you want to have for toon shading (in most cases 2 colors). The brightest color that you have between those 2 will be in the lightest part of the objects - it responds to the light source orientation and position. How can this be achieved in Houdini? I've looked over the vex cartoon which I've connected to a constant material but you have the control only to the color. Thanks
Houdini Indie and Apprentice » Your opinion on this model i finished (Chevy Camaro 2008)!!!
- albertoandrei
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Hy. Please tell me your opinions on this model i just finished. It's a Chevy camaro 2008 modeled from a polygon (plane with no divisions). The light it's made from 2 point lights and one global illumination.
Houdini Indie and Apprentice » How to create a sky with clouds in Houdini?
- albertoandrei
- 5 posts
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Hy, I'm new to Houdini and i would like to know how to make sky for a scene with some clouds. Or just the sky, because i found some tutorials on how to create clouds.
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