Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • H20.5 新機能
      • 概要
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • PDG
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • Karma Renderer
    • 製品比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
    • AI/ML 向けデータ合成
  • コミュニティ
    • フォーラム
    • ニュース
      • 概要
      • カスタマ ストーリー
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • イベントカレンダー
    • User Groups
    • Artist Directory
  • 学習
    • Start Here
      • 概要
      • My Learning
      • ラーニングパス
      • チュートリアル
    • コンテンツライブラリ
    • Tech Demos
    • Houdini 講演
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
      • List of Schools
      • 学習リソース
  • サポート
    • カスタマーサポート
    • Licensing
      • 概要
      • Commercial
      • Indie
      • Education
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Try
    • 購入
    • ダウンロード
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 10 posts.

Search results Show results as topic list.

Technical Discussion » 20.5 All renders failing with Command Exit Code: -1073741819

User Avatar
benfox
10 posts
Offline
 2025年2月24日 11:04:09
Tried fresh installs of daily and production builds on a windows 10 box.
Houdini 20.0 renders fine. This error is thrown with Karma and Mantra ROPs in stage and out context.
Any help would be really appreciated.
See full post 

Technical Discussion » Mantra Houdini 20.5: Cryptomatte data not readable

User Avatar
benfox
10 posts
Offline
 2024年9月5日 16:49:45
Thanks so much.
See full post 

Technical Discussion » Mantra Houdini 20.5: Cryptomatte data not readable

User Avatar
benfox
10 posts
Offline
 2024年9月2日 21:41:15
I have tested the same scene in 20 and 20.5 rendering with Mantra and adding a cryptomatte object and material output.
The exr from 20.5 doesn't load the channel data in COPs or Nuke. The same scene rendered in 20.0 and below loads the cryptomatte data perfectly fine in Nuke and COPs. Is this a known issue? Is there a new option needed for 20.5 Mantra renders? Any info on this subject would be greatly appreciated.
See full post 

Rigging » Rig Match Pose SOP: Mirror tweak rotations across skeleton?

User Avatar
benfox
10 posts
Offline
 2023年12月20日 09:12:52
Thanks so much tamte. That fixed it. This mirroring solution works for now.
See full post 

Rigging » Rig Match Pose SOP: Mirror tweak rotations across skeleton?

User Avatar
benfox
10 posts
Offline
 2023年12月19日 16:08:00
Thanks for the info. I gave it a shot, and while the mirror pose SOP seemed to do the trick, for some reason it is breaking the skeleton animation when I put it back into the stream. The blue skeleton has the animation on the way into the rest of the network. I had used a stash pose higher up to store the original rest, and that works without issue. Not sure what breaks with this one. The white skeleton is the mirrored one I am storing, which is correct. But the main skeleton that comes out from the rig stash pose is the red one, which is the original rest_transform I extracted to mirror. I know that sounds a bit confusing, but maybe it makes sense.
Any more tips would be appreciated. Thanks
See full post 

Rigging » Rig Match Pose SOP: Mirror tweak rotations across skeleton?

User Avatar
benfox
10 posts
Offline
 2023年12月19日 09:35:40
Loving the documentation for the retargeting tools. I am doing a full match setup between two skeletons that need a bit of rotation tweaks to get things oriented. Is there a way to mirror the tweak pose values from r <> l so I don't need to do each side manually?
It would need to properly invert some rotations, but not all rotations. Who doesn't love those little gotchas with rotations?
Any help would be greatly appreciated.
See full post 

Houdini Jobs » 3D Generalist (Houdini!) - Planetarium

User Avatar
benfox
10 posts
Offline
 2021年7月5日 10:57:20
Morehead Planetarium and Science Center at UNC Chapel Hill is looking for a full time 3D Generalist.
We use Houdini as our primary content creation tool paired with Maya, Nuke and Adobe CC.
In order to be considered for this position you must apply at:
https://unc.peopleadmin.com/postings/195176 [unc.peopleadmin.com]
This position is perfect for a media design and animation specialist and would be responsible for developing fulldome digital planetarium films, VR, exhibition interactives, and other media designed to engage, inspire, and entertain school children and the public about current science research. The position can be remote or on site in North Carolina. Flexible schedule, no crazy clients, and tons of artistic freedom.

Qualification and Experience Requirements:
Strong eye for cinematic composition and storytelling through animation. Advanced knowledge of professional-level 3D animation, rendering, modeling, and motion graphic tools. Ability to work with scriptwriters and build storyboards and concept art. Interest in using digital media as a tool for science education. Excellent interpersonal skills. Ability to meet production deadlines. Ability to offer technical, creative, aesthetic, and practical input into creating fulldome digital planetarium films, VR, exhibition interactives, and other media. Excellent organizational skills. Ability to manage multiple concurrent projects.
Education Requirements:
Multimedia design professional with a bachelor's degree in animation, digital media production or a media-related field or equivalent professional experience.
The University of North Carolina at Chapel Hill is an equal opportunity and affirmative action employer. All qualified applicants will receive consideration for employment without regard to age, color, disability, gender, gender expression, gender identity, genetic information, race, national origin, religion, sex, sexual orientation, or status as a protected veteran.
Please review the Recruitment Resources guide from the UNC-CH EEO Website for questions about sources http://eoc.unc.edu/files/2014/09/Diversity_Recruiting_Sources.pdf [eoc.unc.edu]
See full post 

Houdini Jobs » 3D Animator/Generalist - Morehead Planetarium

User Avatar
benfox
10 posts
Offline
 2019年8月20日 09:33:30
Thanks so much for dropping a line. The link has been updated.
See full post 

Houdini Jobs » 3D Animator/Generalist - Morehead Planetarium

User Avatar
benfox
10 posts
Offline
 2019年8月13日 09:49:57
Morehead Planetarium in beautiful Chapel Hill, North Carolina is looking for a 3D Animator and CG Generalist responsible for developing fulldome digital planetarium films, exhibit and flat screen media designed to engage, inspire and entertain school children and the public about science. This is a full-time (9-5 (really!)) staff position with tons of artistic opportunities far beyond just making space shows.
Starting salary range based on experience:
$47,900 - $64,000 + benefits (health, retirement, vacation ++)
Hours per Week 40

Educational Requirements
Design professional with a B.A. in computer science, communication, arts, media arts, or a media-related field, and three or more years experience in a media-related field. Master’s preferred.

Qualifications and Experience
Advanced knowledge of professional-level 3D animation, motion graphics, compositing, visual effects. Strong art and design background. Knowledge of story fundamentals and experience working with writers. Desire to work with UNC faculty and current subject matter experts to help them shape ideas and concepts into effective visuals. Impeccable sense of timing for animation and camera essential. Clear understanding of the production pipeline and workflow. Excellent interpersonal skills and desire to work as part of a team. Ability to offer technical, pedagogical, creative, aesthetic, and practical input into decision-making processes, content storyboard production, and media production. Impeccable organizational skills. Ability to troubleshoot creative issues related to production. Ability to accept and translate feedback into goals, objectives, and solutions. Able to adhere to naming conventions and studio guidelines. Able to communicate effectively and complete scheduled tasks on time.

Equal Opportunity Employer
The University of North Carolina at Chapel Hill is an equal opportunity and affirmative action employer. All qualified applicants will receive consideration for employment without regard to age, color, disability, gender, gender expression, gender identity, genetic information, national origin, race, religion, sex, sexual orientation, or status as a protected veteran.

In order to be considered all applicants must be made at UNC hiring website:
http://unc.peopleadmin.com/postings/167330 [unc.peopleadmin.com]
Edited by benfox - 2019年8月20日 09:33:05
See full post 

Houdini Jobs » Planetarium 3D Artist - Chapel Hill, North Carolina

User Avatar
benfox
10 posts
Offline
 2019年4月9日 14:16:47
The Morehead Planetarium at UNC: Chapel Hill in North Carolina is seeking a staff CG generalist and 2D animator responsible for developing fulldome digital planetarium films, exhibit and flat screen media designed to engage, inspire and entertain school children and the public about science.

Advanced knowledge of professional-level 3D animation, motion graphics, compositing, visual effects. Strong art and design background. Knowledge of story fundamentals and experience working with writers. Desire to work with UNC faculty and current subject matter experts to help them shape ideas and concepts into effective visuals. Impeccable sense of timing for animation and camera essential. Clear understanding of the production pipeline and workflow. Excellent interpersonal skills and desire to work as part of a team. Ability to offer technical, pedagogical, creative, aesthetic, and practical input into decision-making processes, content storyboard production, and media production. Impeccable organizational skills. Ability to troubleshoot creative issues related to production. Ability to accept criticism and translate feedback into goals, objectives, and solutions. Able to adhere to naming conventions and studio guidelines. Able to communicate effectively and complete scheduled tasks on time.   Design professional with a B.A. in computer science, communication, arts, media arts, or a media-related field, and three or more years experience in a media-related field. Master’s preferred.

ALL APPLICANTS MUST APPLY TROUGH UNC WEBSITE: https://unc.peopleadmin.com/postings/159126 [unc.peopleadmin.com]

The University of North Carolina at Chapel Hill is an equal opportunity and affirmative action employer. All qualified applicants will receive consideration for employment without regard to age, color, disability, gender, gender expression, gender identity, genetic information, national origin, race, religion, sex, sexual orientation, or status as a protected veteran.
See full post 
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • Houdini Indie
学習
  • Houdini 講演
  • 教育プログラム
サポート
  • カスタマーサポート
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Careers
  • Press
  • Internships
  • お問い合わせ
Copyright © SideFX 2025. All Rights Reserved.

使用言語