Found 77 posts.
Search results Show results as topic list.
Technical Discussion » Slanted terrace
- blakshep
- 77 posts
- Offline
Technical Discussion » Slanted terrace
- blakshep
- 77 posts
- Offline
is it really no way for the heightfield terrace to be slanted and not just perfectly waterlevel?
Technical Discussion » edit node group selection
- blakshep
- 77 posts
- Offline
Hello there,
i was wondering if it would be possible somehow when i select an object in the viewport with the edit node , to have it not to apply the transforms based on the primitive number, but the name variable instead?
My problem is this way if i have a new element that's not been added to the very end of the primitives, all my transforms would shift after the insertion.
Many thanks!
i was wondering if it would be possible somehow when i select an object in the viewport with the edit node , to have it not to apply the transforms based on the primitive number, but the name variable instead?
My problem is this way if i have a new element that's not been added to the very end of the primitives, all my transforms would shift after the insertion.
Many thanks!
Solaris and Karma » What to expect going forward with Solaris?
- blakshep
- 77 posts
- Offline
I am not sure what are they thinking ,i guess now they felt they needed to score some points with the animators.
Absolutely agree, though had great hopes for this as houdini always missed a proper layout/lighting context, but sad truth its still missing it.
They released this 4 years ago in a pre-alpha state, to never really touch it again.
Absolutely agree, though had great hopes for this as houdini always missed a proper layout/lighting context, but sad truth its still missing it.
They released this 4 years ago in a pre-alpha state, to never really touch it again.
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
Good notes on the layout node!
I also agree you cant just make a whole workflow based on bugfix notes.
I also agree you cant just make a whole workflow based on bugfix notes.
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
Hey hey! Thanks for the answer!
Im happy to hear at least you guys are aware of the situation, because i really had the feeling that you did not.
I could go on what would i expect from layout editing, but i guess you guys have ideas too,l so im just looking forward to what they are.
Cheers
Im happy to hear at least you guys are aware of the situation, because i really had the feeling that you did not.
I could go on what would i expect from layout editing, but i guess you guys have ideas too,l so im just looking forward to what they are.
Cheers
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
Yeah used to use a similar method in maya where i export lowres alembic proxies and then replace them using the @path and intrinsic transforms...
But it is kind of ridicolous to have an extra two extra steps before i could have a render preview when i could do the same with live render if just houdini would allow me move things around...
But it is kind of ridicolous to have an extra two extra steps before i could have a render preview when i could do the same with live render if just houdini would allow me move things around...
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
Yeah i wrote them again though i think its not just some bugs here and there(though have those as as well), but a fundamental redesign of the whole process.
Siavash states he made a ticket in 2022 how the secure selection is always on for stage manager, i told them again that specific bug too, but so far the answer from devs was that having the secure selection ON by default makes lot of users confused first. Replied them how the secure selection button in stage manager doesn't do anything at all since 2019. Now waiting for the answer....
They also said: "I'm cautiously optimistic that some improvements will get released in the near-ish future" which doesn't really sound that great to me.
Siavash states he made a ticket in 2022 how the secure selection is always on for stage manager, i told them again that specific bug too, but so far the answer from devs was that having the secure selection ON by default makes lot of users confused first. Replied them how the secure selection button in stage manager doesn't do anything at all since 2019. Now waiting for the answer....
They also said: "I'm cautiously optimistic that some improvements will get released in the near-ish future" which doesn't really sound that great to me.
Edited by blakshep - 2024年1月23日 11:49:47
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
If you delete an input of the edit its going to error until the end of the time, only way to stop it to find the missing geo or anything with same name, add back, clear selected edits, and remove it afterwards.
There should be a button to remove not-connected geometry, and have a mode where i can see every transforms, even the not connected ones too, maybe have them greyed out
There should be a button to remove not-connected geometry, and have a mode where i can see every transforms, even the not connected ones too, maybe have them greyed out
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
While in edit mode you are able to see the transforms of you're objects. There is a global reset on ui, but if you want to reset specific channels, those are in the right click menus. No way to select transformations nor copy/paste them.
While in stagemanager this functionality is completely missing, you supposed to get into and find your transforms on numbered tabs....
While in stagemanager this functionality is completely missing, you supposed to get into and find your transforms on numbered tabs....
Edited by blakshep - 2024年1月22日 19:31:10
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
I have plenty of other usability issues as well, though wanted to focus here about the layout part as it was marketed a layout tool, but after 3 major and 2 half versions its exactly like how they released in 2019, buggy and unusable. I agree Layout tool has some cool ideas but it is executed badly with zero regards how usable the end product is.
I thought when Solaris first got released they focusing on having the framework ready to allow companies develop for it, and will work out the chunkiness in time, but seeing how stupid bugs that you would expect from an alpha software are still in it i really have no idea whats going on.
Would be nice if someone from Sidefx could shed some light on whats going on, as so far this is false advertising.
Also if anyone has a tip how to layout in sop context, let me know please! The edit node would be almost there for me but my problem it cant handle changing numbers of inputs because the for me it seems it converts the viewport selection to prim numbers.
Cheers
I thought when Solaris first got released they focusing on having the framework ready to allow companies develop for it, and will work out the chunkiness in time, but seeing how stupid bugs that you would expect from an alpha software are still in it i really have no idea whats going on.
Would be nice if someone from Sidefx could shed some light on whats going on, as so far this is false advertising.
Also if anyone has a tip how to layout in sop context, let me know please! The edit node would be almost there for me but my problem it cant handle changing numbers of inputs because the for me it seems it converts the viewport selection to prim numbers.
Cheers
Solaris and Karma » Cannot get velocities blur to work in Karma, Houdini 20.0.59
- blakshep
- 77 posts
- Offline
In usd you need time samples to make effects like motion blur happen as far as i know.
In 20 i think they improved somehow how to create them, try to search on that
In 20 i think they improved somehow how to create them, try to search on that
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
Stage manager in action: you can select multiple objects but they not going to move!
Edited by blakshep - 2024年1月21日 15:48:42
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
That is pretty crazy considering one reason solaris was created because lacked the layout context...instead we getting these brush based tools for creating vast amount of copies non-procedurally, when you really want to do this procedurally and houdini already excels doing it.
So how do you do layout in vanilla houdini?
So far im using copy and edit nodes, but the problem is edit seems convert viewport selection to the prim number, meaning i cant have multiple type of assets in the same edit or my transforms would just shift when i add a new object not to the end of the line
Many thanks!
So how do you do layout in vanilla houdini?
So far im using copy and edit nodes, but the problem is edit seems convert viewport selection to the prim number, meaning i cant have multiple type of assets in the same edit or my transforms would just shift when i add a new object not to the end of the line
Many thanks!
Solaris and Karma » Disappointing Layout Editing
- blakshep
- 77 posts
- Offline
I'm getting a bit concerned how Sidefx layout editing tool Solaris is the basically same since the last 3 major versions, which is mostly not very good. Id really like to use this tool but i just don't get whats going on.
Seems for precise layout editing you have two options, the stage manager or edit node. In edit node you cant delete or duplicate.
I open houdini and put down a single sphere and stage manager node. First it doesn't let me select my object because i'm not in the select mode. Why is this? Why can't I select another object in Move mode? You could do this in SOP edit. It was fine. With the edit node in lops you can select objects while in move/rotate/scale mode but only one! Why ? If i want to go to select mode and come back do my transform. In stage manager im not even able to transform multiple objects. It does highlight two object but pivot stays at one and only one object is getting transformed.
It really does need a lot to make layout editing effective, i need to be able to copy, delete objects, select and transform multiple them efficiently, would be nice to able to align an object to another and an easy way to replace my inputs but keep my layout. Is there a way not to use the snap menu when you press x but instead have the snap active while the button is pressed? Why is physics based transforms are not available in stage manager, only in the edit node?
There is also the layout tool, where plenty of function just doesn't work in the default point instancer mode, you have to change to something else or you cant copy things for example even though there is zero indication of this. There is a nice tooltip telling you have to press Z to copy and somehow be aware this tool doesn't work at all in the default mode. But ok lets try with instancable references. I made a gif about how does that looks like. Also not sure how i can easily put assets to assetgallery besides componentbuilder, and how can i replace objects easily after they been layed out.
Do i miss something here? How do you guys create your layouts? Does sidefx planning to to streamline ever this experience, or we just going to get new brushes in every release?
Seems for precise layout editing you have two options, the stage manager or edit node. In edit node you cant delete or duplicate.
I open houdini and put down a single sphere and stage manager node. First it doesn't let me select my object because i'm not in the select mode. Why is this? Why can't I select another object in Move mode? You could do this in SOP edit. It was fine. With the edit node in lops you can select objects while in move/rotate/scale mode but only one! Why ? If i want to go to select mode and come back do my transform. In stage manager im not even able to transform multiple objects. It does highlight two object but pivot stays at one and only one object is getting transformed.
It really does need a lot to make layout editing effective, i need to be able to copy, delete objects, select and transform multiple them efficiently, would be nice to able to align an object to another and an easy way to replace my inputs but keep my layout. Is there a way not to use the snap menu when you press x but instead have the snap active while the button is pressed? Why is physics based transforms are not available in stage manager, only in the edit node?
There is also the layout tool, where plenty of function just doesn't work in the default point instancer mode, you have to change to something else or you cant copy things for example even though there is zero indication of this. There is a nice tooltip telling you have to press Z to copy and somehow be aware this tool doesn't work at all in the default mode. But ok lets try with instancable references. I made a gif about how does that looks like. Also not sure how i can easily put assets to assetgallery besides componentbuilder, and how can i replace objects easily after they been layed out.
Do i miss something here? How do you guys create your layouts? Does sidefx planning to to streamline ever this experience, or we just going to get new brushes in every release?
Edited by blakshep - 2024年1月20日 20:24:04
Technical Discussion » Group Primitives by bounding geo
- blakshep
- 77 posts
- Offline
that's sad if that's true, but thanks for your answer
Edited by blakshep - 2023年10月20日 00:57:38
Technical Discussion » Group Primitives by bounding geo
- blakshep
- 77 posts
- Offline
Is this possible to do this in any easy way? Group node only have option to group points for some reason, but in my case i want to test geometry that doesnt have lot of points,but have big faces!
So only solution i figured is to remesh my geo to have higher point density do the group,flood fill expand selection,promote it and then group transfer it to the original set of geo.
Feels like a lot of not necessary calculations!
The very best would be also have a threshold too if its in just a tiny bit in my bounding gro dont group it then.
Anyone,any idea?
So only solution i figured is to remesh my geo to have higher point density do the group,flood fill expand selection,promote it and then group transfer it to the original set of geo.
Feels like a lot of not necessary calculations!
The very best would be also have a threshold too if its in just a tiny bit in my bounding gro dont group it then.
Anyone,any idea?
Technical Discussion » Small Scale Heightfield Erosion Artifacts
- blakshep
- 77 posts
- Offline
Thank you for your answer!
At least.i know its global issue! Im going to write ticket cause this is like this since heigthfields first came out
At least.i know its global issue! Im going to write ticket cause this is like this since heigthfields first came out
Technical Discussion » Small Scale Heightfield Erosion Artifacts
- blakshep
- 77 posts
- Offline
Hello there!
Whenever i try to make erosion on some smaller part of terrain like 10-50 meters for example the erosion node acts very strange adding some high frequency strong noise in everything.
The Debris Flow Smooth button helps a bit but wonder why is this happening and how can i control this effect?
Is there a global scale multiplier or similar perhaps somewhere?
Cheers
Whenever i try to make erosion on some smaller part of terrain like 10-50 meters for example the erosion node acts very strange adding some high frequency strong noise in everything.
The Debris Flow Smooth button helps a bit but wonder why is this happening and how can i control this effect?
Is there a global scale multiplier or similar perhaps somewhere?
Cheers
Edited by blakshep - 2023年10月13日 19:39:28
Solaris and Karma » principled shader to materialx
- blakshep
- 77 posts
- Offline
-
- Quick Links