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PDG/TOPs » `@pdg_output` not finding HDA processor output geo
- cuckon
- 9 posts
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Finally I get rid of this by using a extra attribute_create. For reference: https://www.tokeru.com/cgwiki/index.php?title=HoudiniTops#When_pdg_input_and_pdg_output_are_blank [www.tokeru.com]
PDG/TOPs » `@pdg_output` not finding HDA processor output geo
- cuckon
- 9 posts
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Got the same problem here. `@pdg_input` is there after "generate nodes", but once cooking it's gone.
Technical Discussion » Editable HDA for constructing hierarchy dynamically
- cuckon
- 9 posts
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Technical Discussion » Editable HDA for constructing hierarchy dynamically
- cuckon
- 9 posts
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Hello all,
Any chance I can replicate the behaviour of “glTF Hierarchy” or “Alembic Archive” obj op? I'm trying to make a custom node to resolve paths and dynamically build assets, these two operators are what I am after but I failed to find any parameter which can achieve that.
Unfortunately “Editable Nodes” in HDA type properties editior requires additional layer of subnetwork which doesn't suit my case.
Cheers,
John
Any chance I can replicate the behaviour of “glTF Hierarchy” or “Alembic Archive” obj op? I'm trying to make a custom node to resolve paths and dynamically build assets, these two operators are what I am after but I failed to find any parameter which can achieve that.
Unfortunately “Editable Nodes” in HDA type properties editior requires additional layer of subnetwork which doesn't suit my case.
Cheers,
John
Edited by cuckon - 2019年12月23日 03:28:01
Technical Discussion » Keep original hierarchy when rop using alembic?
- cuckon
- 9 posts
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Hi all,
Alembic rop op is little confusing to me:
First the object it output is ALWAYS the display node, no matter I check “use Display Sop” or not.
Then, the hierarchy in output abc file is different from what I expected, I am sure the “path” prim attribute is proper and switch the “Partition Mode” one by one but no lucky things happened. It just rop in a “/geo1/convert1” style, nothing I can do to control it! However, under our pipeline the name and hierarchy is very important.
In the alembic section of Help doc I read that note:
I am not sure the if the “preliminary” means what I am dealing with.. Anyone have this problem before?
Alembic rop op is little confusing to me:
First the object it output is ALWAYS the display node, no matter I check “use Display Sop” or not.
Then, the hierarchy in output abc file is different from what I expected, I am sure the “path” prim attribute is proper and switch the “Partition Mode” one by one but no lucky things happened. It just rop in a “/geo1/convert1” style, nothing I can do to control it! However, under our pipeline the name and hierarchy is very important.
In the alembic section of Help doc I read that note:
Note
This is a preliminary exporter. A more full featured exporter will be included in the future. The future version will likely be SOHO based.
I am not sure the if the “preliminary” means what I am dealing with.. Anyone have this problem before?
Technical Discussion » Use Houdini to render on machine without Graphics card?
- cuckon
- 9 posts
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jkunz07
There are command line tools for license admin/management as well
sesictrl should work (http://www.sidefx.com/index.php?option=com_content&task=view&id=701&Itemid=316 [sidefx.com])
WOOOW, That works, you save my day! thanks jkunz07, and all of you
Technical Discussion » Use Houdini to render on machine without Graphics card?
- cuckon
- 9 posts
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Thanks all you kind guys, I guess I'm still stuck with it.
The main problem current I can't deal with is, the first thing I have to face to is, the License Administrator need OpenGL check too
Without installing license, I can't start hbatch.exe neither, it says
“No licenses could be found to run this application.. blabla .. You can try launching Houdini Fx, instead.”
However I am already in a “instead”…
The main problem current I can't deal with is, the first thing I have to face to is, the License Administrator need OpenGL check too
Without installing license, I can't start hbatch.exe neither, it says
“No licenses could be found to run this application.. blabla .. You can try launching Houdini Fx, instead.”
However I am already in a “instead”…
Technical Discussion » Use Houdini to render on machine without Graphics card?
- cuckon
- 9 posts
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BTW I have tried HOUDINI_OGL_SOFTWARE = 1 however still have no luck to make it started.
Technical Discussion » Use Houdini to render on machine without Graphics card?
- cuckon
- 9 posts
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Hi all, I want to render scenes on my farm machines, which do not have G-card since only CPU calculation is needed. But when I install and run Houdini the first time (as well as running the License Administrator), I got an error:
I if I use this machine to design or build scenes then I have to have an G-card, but as I said the only work needed is on CPU, it is unnessesary to have each farm slaves machine a G-Card right? I know there must be some solution but I googled and found nothing useful for my case.
So is any way to start houdini to skip the OpenGL check and running on the farm machine?
ERROR: Houdini failed to start OpenGL and cannot continue.
I if I use this machine to design or build scenes then I have to have an G-card, but as I said the only work needed is on CPU, it is unnessesary to have each farm slaves machine a G-Card right? I know there must be some solution but I googled and found nothing useful for my case.
So is any way to start houdini to skip the OpenGL check and running on the farm machine?
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