Found 8 posts.
Search results Show results as topic list.
Houdini Engine for Unreal » Layers not showing up when importing digital asset for terrain
- daveREspawn
- 8 posts
- Offline
Got a screenshot of the landscape in UE with the ‘Paint’ tool selected, you should have your ‘water’, ‘debris’, … layers in there.
Houdini Engine for Unreal » Landscape hole
- daveREspawn
- 8 posts
- Offline
Houdini Engine for Unreal » Landscape hole
- daveREspawn
- 8 posts
- Offline
So I searched through the Unreal Engine C++ and the holes are controlled / created by a Visibility layer that's added to the landscape, this is a separate non-material layer that's only added if needed.
After that I took a look through the Houdini plugin C++ code and it looks like Houdini will translate the Heightfield data into the height layer for the landscape and then any other layers (rock, flow, …) will be converted into material layers.
It looks like there's nothing currently there that will create the visibility layer.
If anyone can confirm my findings, that'd be great.
I'll keep digging and if I find anything else I'll update this topic for anyone that finds it in the future.
Cheers,
Dave
After that I took a look through the Houdini plugin C++ code and it looks like Houdini will translate the Heightfield data into the height layer for the landscape and then any other layers (rock, flow, …) will be converted into material layers.
It looks like there's nothing currently there that will create the visibility layer.
If anyone can confirm my findings, that'd be great.
I'll keep digging and if I find anything else I'll update this topic for anyone that finds it in the future.
Cheers,
Dave
Houdini Engine for Unreal » Landscape hole
- daveREspawn
- 8 posts
- Offline
Hi,
I have my heightfield importing into Unreal as a landscape and everything is working fine.
I'm just trying to figure out how I can set hole information via Houdini?
Thanks,
Dave
I have my heightfield importing into Unreal as a landscape and everything is working fine.
I'm just trying to figure out how I can set hole information via Houdini?
Thanks,
Dave
Houdini Engine for Unreal » Output logs for UE4/ Houdini Engine?
- daveREspawn
- 8 posts
- Offline
Houdini Engine for Unreal » Example files?
- daveREspawn
- 8 posts
- Offline
Houdini Engine for Unreal » Example files?
- daveREspawn
- 8 posts
- Offline
Hi,
I'm trying to find the file “Instancing_ObjectInstancingByAttribute_Finished.hda”, I've re-installed, searched the forums, Google and everywhere else and the only place it seems to pop up is in this tutorial link page: https://www.sidefx.com/tutorials/instance-variations-ue4/ [sidefx.com].
Does anyone know where I can find it?
Thanks,
Dave
I'm trying to find the file “Instancing_ObjectInstancingByAttribute_Finished.hda”, I've re-installed, searched the forums, Google and everywhere else and the only place it seems to pop up is in this tutorial link page: https://www.sidefx.com/tutorials/instance-variations-ue4/ [sidefx.com].
Does anyone know where I can find it?
Thanks,
Dave
Houdini Engine for Unreal » Output logs for UE4/ Houdini Engine?
- daveREspawn
- 8 posts
- Offline
Hi,
I'm wondering if there are any advanced output logs available for UE4 / Houdini Engine?
I'm new to Houdini and I'm learning about using it in UE4, I'm getting some weird behavior when I use my asset in UE and was hoping there were some more verbose logs.
Cheers for any help or a point in the right direction.
Dave
I'm wondering if there are any advanced output logs available for UE4 / Houdini Engine?
I'm new to Houdini and I'm learning about using it in UE4, I'm getting some weird behavior when I use my asset in UE and was hoping there were some more verbose logs.
Cheers for any help or a point in the right direction.
Dave
-
- Quick Links