thx for the explanation, i'm coming from mac/linux so didn't know about the Windows environment variables … good to know.
i was already wondering about the use of these files and your explanation makes sense.
it's all working as i want it now
Found 6 posts.
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Technical Discussion » how can i avoid APPDATA>Local>Temp filling up ?
- discopimp
- 6 posts
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Technical Discussion » how can i avoid APPDATA>Local>Temp filling up ?
- discopimp
- 6 posts
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hello,
i am trying to render a scene with a simple pyrofx animation but unfortunately i only have 40Gb free on my C: drive (SSD) which is giving me a lot of problems in Houdini.
The file i'm working on is already saved on an external HDD that's why i don't understand this …
How can i tell Houdini to use another Hard drive for caching and temp files ?
i am trying to render a scene with a simple pyrofx animation but unfortunately i only have 40Gb free on my C: drive (SSD) which is giving me a lot of problems in Houdini.
The file i'm working on is already saved on an external HDD that's why i don't understand this …
How can i tell Houdini to use another Hard drive for caching and temp files ?
Houdini Indie and Apprentice » Pyro FX - how to use bigger grids/resolution ?
- discopimp
- 6 posts
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hello all,
i am playing around with the Pyro FX ‘Flames’ setting from the shelf. I have some nice flames going by using a simple 10x10 grid with 10x10 resolution and then clicking on the shelf ‘Flames’ item. What i would like to do is to make the area burning bigger but keeping the same details/resolution, so i want just a bigger area burning with the same kind of flames.
When i increase the grid size to 50x50 with 25x25 resolution the simulation doesn't work anymore, it seems to cook on the first frame for a bit but then jumps and runs through the timeline without showing any flames.
is there maybe a resolution limit for the apprentice version ? or my computer not fast enough ? or simply not possible ?
what am i missing ? how can i achieve this effect ?
i am playing around with the Pyro FX ‘Flames’ setting from the shelf. I have some nice flames going by using a simple 10x10 grid with 10x10 resolution and then clicking on the shelf ‘Flames’ item. What i would like to do is to make the area burning bigger but keeping the same details/resolution, so i want just a bigger area burning with the same kind of flames.
When i increase the grid size to 50x50 with 25x25 resolution the simulation doesn't work anymore, it seems to cook on the first frame for a bit but then jumps and runs through the timeline without showing any flames.
is there maybe a resolution limit for the apprentice version ? or my computer not fast enough ? or simply not possible ?
what am i missing ? how can i achieve this effect ?
Houdini Indie and Apprentice » How do i edit curve points ?
- discopimp
- 6 posts
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Houdini Indie and Apprentice » How do i edit curve points ?
- discopimp
- 6 posts
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hello,
i can't figure out how to edit a curve once i created it. No matter which type of curve i create (Poly,Nurbs,Bezier, CV, Breakpoint, freehand), i can see the points during the creation process, but once the curve is done (hit enter or select other tool) i'm stuck … i go into the curve_object and tried the different selectors for the select tool (Point, Vertices, Breakpoint) but i don't even see the points (point view is on in the right shelf), cannot select anything or edit move the points around.
what am i missing ?
i can't figure out how to edit a curve once i created it. No matter which type of curve i create (Poly,Nurbs,Bezier, CV, Breakpoint, freehand), i can see the points during the creation process, but once the curve is done (hit enter or select other tool) i'm stuck … i go into the curve_object and tried the different selectors for the select tool (Point, Vertices, Breakpoint) but i don't even see the points (point view is on in the right shelf), cannot select anything or edit move the points around.
what am i missing ?
Technical Discussion » Houdini doesn't start on MacbookPro i7 - OSX 10.6.8
- discopimp
- 6 posts
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hello,
i wanted to try out Houdini and downloaded the free evaluation version. I ran the installer without problems but when i try to start Houdini i only see the splash screen and then the app quits.
I found this error in the console:
7/27/11 11:52:21 AM .com.sidefx.Houdini Houdini could not load /Library/Frameworks/Houdini.framework/Versions/11.0.775/Resources/python/lib/libpython2.6.dylib
7/27/11 11:52:21 AM com.apple.launchd.peruser.501 (.com.sidefx.Houdini) Exited with exit code: 1
7/27/11 11:52:32 AM .com.sidefx.LicenseManager python: posix_spawn: /System/Library/Frameworks/Python.framework/Versions/2.6/Resources/Python.app/Contents/MacOS/Python: Permission denied
7/27/11 11:53:41 AM .com.sidefx.Houdini Houdini could not load /Library/Frameworks/Houdini.framework/Versions/11.0.775/Resources/python/lib/libpython2.6.dylib
7/27/11 11:53:41 AM com.apple.launchd.peruser.501 (.com.sidefx.Houdini) Exited with exit code: 1
not sure what to make of it
i wanted to try out Houdini and downloaded the free evaluation version. I ran the installer without problems but when i try to start Houdini i only see the splash screen and then the app quits.
I found this error in the console:
7/27/11 11:52:21 AM .com.sidefx.Houdini Houdini could not load /Library/Frameworks/Houdini.framework/Versions/11.0.775/Resources/python/lib/libpython2.6.dylib
7/27/11 11:52:21 AM com.apple.launchd.peruser.501 (.com.sidefx.Houdini) Exited with exit code: 1
7/27/11 11:52:32 AM .com.sidefx.LicenseManager python: posix_spawn: /System/Library/Frameworks/Python.framework/Versions/2.6/Resources/Python.app/Contents/MacOS/Python: Permission denied
7/27/11 11:53:41 AM .com.sidefx.Houdini Houdini could not load /Library/Frameworks/Houdini.framework/Versions/11.0.775/Resources/python/lib/libpython2.6.dylib
7/27/11 11:53:41 AM com.apple.launchd.peruser.501 (.com.sidefx.Houdini) Exited with exit code: 1
not sure what to make of it
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