Hi Andrew,
That's so nice! thank you!
Koichi
Found 6 posts.
Search results Show results as topic list.
Houdini Engine for Maya » houdiniCurveMeshInput does not recognize world tranform
- hohehohe2
- 6 posts
- Offline
Houdini Engine for Maya » houdiniCurveMeshInput does not recognize world tranform
- hohehohe2
- 6 posts
- Offline
I just realized 16.0 uses Houdini Engine 3.0.
What are the compatible Houdini versions for it?
Does 3.0 works with 15.5.632 which comes with Houdini Engine 2.0?
Koichi
What are the compatible Houdini versions for it?
Does 3.0 works with 15.5.632 which comes with Houdini Engine 2.0?
Koichi
Houdini Engine for Maya » houdiniCurveMeshInput does not recognize world tranform
- hohehohe2
- 6 posts
- Offline
Houdini Engine for Maya » Houdini Engine initialize failure
- hohehohe2
- 6 posts
- Offline
I could load Houdini Engine plug-in successfully after unloading every other plug-in.
I'll test more to see what is conflicting with it.
Thank you very much!
Koichi
I'll test more to see what is conflicting with it.
Thank you very much!
Koichi
Houdini Engine for Maya » Houdini Engine initialize failure
- hohehohe2
- 6 posts
- Offline
We have a problem loading Maya plug-in on some machines on Maya2016sp6.
The error message says;
// Creating an in-process Houdini Engine session. //
// Houdini Engine failed to initialize. //
// Houdini version: 15.5.632 //
// Houdini Engine version: 2.0 (API: 24) //
The plug-in was compiled and provided by you.
HAPI_Initialize() result was HAPI_RESULT_FAILURE (tested with custom built plug-in).
It's not likely to be related to the machine hardware since it worked on another account.
Is there any reason you could think of? I would appreciate if you could give us any suggestions to solve it.
Thank you,
Koichi
The error message says;
// Creating an in-process Houdini Engine session. //
// Houdini Engine failed to initialize. //
// Houdini version: 15.5.632 //
// Houdini Engine version: 2.0 (API: 24) //
The plug-in was compiled and provided by you.
HAPI_Initialize() result was HAPI_RESULT_FAILURE (tested with custom built plug-in).
It's not likely to be related to the machine hardware since it worked on another account.
Is there any reason you could think of? I would appreciate if you could give us any suggestions to solve it.
Thank you,
Koichi
Edited by hohehohe2 - 2017年2月10日 20:13:29
Houdini Engine for Maya » houdiniCurveMeshInput does not recognize world tranform
- hohehohe2
- 6 posts
- Offline
Hi I started using houdiniCurveMeshInput node and that is great.
I just realized even when I connect curve node's worldspace to the node, it doesn't read world transformation due to this line.
https://github.com/sideeffects/HoudiniEngineForMaya/blob/Houdini15.5/CurveMeshInputNode.C#L162 [github.com]
Since each Maya curve can have it's own tranform, it is sometimes convenient to read the curves after beging transformed to the world space,
CHECK_MSTATUS_AND_RETURN_IT( fnCurve.getCVs( cvArray, MSpace::kWorld ) );
It would be great if you could add an attribute to the node that lets us choose if the curve cvs are evaluated in world space or not.
Thank you,
Koichi
I just realized even when I connect curve node's worldspace to the node, it doesn't read world transformation due to this line.
https://github.com/sideeffects/HoudiniEngineForMaya/blob/Houdini15.5/CurveMeshInputNode.C#L162 [github.com]
Since each Maya curve can have it's own tranform, it is sometimes convenient to read the curves after beging transformed to the world space,
CHECK_MSTATUS_AND_RETURN_IT( fnCurve.getCVs( cvArray, MSpace::kWorld ) );
It would be great if you could add an attribute to the node that lets us choose if the curve cvs are evaluated in world space or not.
Thank you,
Koichi
-
- Quick Links