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Technical Discussion » beginner VOP question
- jasonkaehler
- 16 posts
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Technical Discussion » beginner VOP question
- jasonkaehler
- 16 posts
- Offline
ok, turned OFF “link to parent” for both….set both to ‘1’….same deal, i'm unable to enter the node. it flashes, then wont let me open it.
i'm attaching my file this time…..thanks SO MUCH!~
i'm attaching my file this time…..thanks SO MUCH!~
Technical Discussion » beginner VOP question
- jasonkaehler
- 16 posts
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okay, maybe i'm missing something specific w/ link #s but I tried that.
I tried setting each one (seperatly) to “Link as Parent” and when I do, i cannot doube-click down into the actual VEX node. it wont allow me to ‘hatch’ open the network, and i'm stuck at the vopnet level.
??
I tried setting each one (seperatly) to “Link as Parent” and when I do, i cannot doube-click down into the actual VEX node. it wont allow me to ‘hatch’ open the network, and i'm stuck at the vopnet level.
??
Technical Discussion » beginner VOP question
- jasonkaehler
- 16 posts
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odd, it seems the messageboard truncated my image. here is a smaller shot of just the network….
Technical Discussion » beginner VOP question
- jasonkaehler
- 16 posts
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Hi, I'm trying to build my first VOP network. I am attemting to generate a noise pattern, displayed in the upper window such that as i manipulate parameters (say, in my voronoise VOP), i can see the image update.
At first i thought i might not be ‘linking’ the two windows properly, but as you can see from the yellow text on the left, (Vieweing /obj/vopnet1/citypattern), i think that part is setup right.
Any help greatly appreciated, thanks in advance!
At first i thought i might not be ‘linking’ the two windows properly, but as you can see from the yellow text on the left, (Vieweing /obj/vopnet1/citypattern), i think that part is setup right.
Any help greatly appreciated, thanks in advance!
Houdini Lounge » display texture in viewport in H9?
- jasonkaehler
- 16 posts
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thanks edward,
I tried that and I'm still not seeing the texture. Do you think you might have moment to look at my .hipnc (attached) ?
interestingly, when i assing a UVQuickShade to the end…i see something in viewport (corrupted UV though).
thanks!
I tried that and I'm still not seeing the texture. Do you think you might have moment to look at my .hipnc (attached) ?
interestingly, when i assing a UVQuickShade to the end…i see something in viewport (corrupted UV though).
thanks!
Houdini Lounge » display texture in viewport in H9?
- jasonkaehler
- 16 posts
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i figured as much, but in this case i can't be “projecting” UV coordinates, i need them to follow the contours of the sweep-polypatch in U, and tile in V.
can you suggest how i would go about doing that?
thanks in advance!
can you suggest how i would go about doing that?
thanks in advance!
Houdini Lounge » display texture in viewport in H9?
- jasonkaehler
- 16 posts
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okay, so i hit ‘d’ and display textures is on for the viewport.
For the material, i just dragged "Basic Surface' over to see the icon, then added a Color Map. I know it's assigned because when i change the Base Color, i see the color change in the viewport.
As for the SOPs i'm using, here is the network.
Also, FWIW, when I create a Sphere and assign same material, i see no texture in viewport also (they have UV by default, right? If so, this would indicate problem is not with my geometry/UVs?).
I'm running an ancient Nvidia Gforce 7800 GTX, I wonder if that's the problem?
For the material, i just dragged "Basic Surface' over to see the icon, then added a Color Map. I know it's assigned because when i change the Base Color, i see the color change in the viewport.
As for the SOPs i'm using, here is the network.
Also, FWIW, when I create a Sphere and assign same material, i see no texture in viewport also (they have UV by default, right? If so, this would indicate problem is not with my geometry/UVs?).
I'm running an ancient Nvidia Gforce 7800 GTX, I wonder if that's the problem?
Houdini Lounge » display texture in viewport in H9?
- jasonkaehler
- 16 posts
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i feel like i should be able to find this in the documentation, but i cannot find it anywhere.
I have geometry (with good UVs I think), and a material with texture assigned, but I'm not seeing the texture drawing in the viewports.
Can anyone tell me how to turn this on?
thanks in advance!
I have geometry (with good UVs I think), and a material with texture assigned, but I'm not seeing the texture drawing in the viewports.
Can anyone tell me how to turn this on?
thanks in advance!
Technical Discussion » tutorial: procedural forest.mov.....stuck?
- jasonkaehler
- 16 posts
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Technical Discussion » tutorial: procedural forest.mov.....stuck?
- jasonkaehler
- 16 posts
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Hi, i'm new user and going through the procedural_forest.mov tutorial i seem to be stuck.
at 08:22 they show entering the ‘stamp’ function into the Y-rot channel of the xform. He enters:
stamp(*../copy1*, rotateshape, 0) and the display viewport remains unchanged.
whenever i enter this, they object vanishes from the viewport and the operator gets those red-lines (indicating error i assume). Three questions:
- does anyone know what might be going wrong? i have checked and re-checked the syntax.
- in tutorial he seems to ‘select’ from some kind of pulldown menu to drop in his ../copy1, how do you do that? I have been just typing it in manually.
- in gneneral, when a SOP has those red error lines, is there a way to query and find out what it doesn't like specifically?
Thanks in advance!
jason
at 08:22 they show entering the ‘stamp’ function into the Y-rot channel of the xform. He enters:
stamp(*../copy1*, rotateshape, 0) and the display viewport remains unchanged.
whenever i enter this, they object vanishes from the viewport and the operator gets those red-lines (indicating error i assume). Three questions:
- does anyone know what might be going wrong? i have checked and re-checked the syntax.
- in tutorial he seems to ‘select’ from some kind of pulldown menu to drop in his ../copy1, how do you do that? I have been just typing it in manually.
- in gneneral, when a SOP has those red error lines, is there a way to query and find out what it doesn't like specifically?
Thanks in advance!
jason
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