I am trying to build a proof of concept that takes a simple Houdini Scene (room with simple shading) and exports it into "webAR" so that mobile users can engage. I am looking to do this in beautiful creative (not roblox). Is there a good pipeline turorial? Like: Houdini - UnReal Engine - WebAR?
I am creating a simple particle animation with 30k particles and wind-force. Somehow, it takes forever to just play them, and it is using only 3-4% of the CPUs.. What am I missing?