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Found 37 posts.

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Technical Discussion » Iteractively place geometry on surface

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omgeric
48 posts
オフライン
 2017年2月14日 08:55:55
is there someway using Python to interactively place geometry on a surface, like:

https://www.youtube.com/watch?v=4JNXcadmq1c [youtube.com]

or maybe a feature in 16 ?
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Technical Discussion » Boolean Modelling Resources for Houdini

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omgeric
48 posts
オフライン
 2016年1月19日 01:46:36
there are ways of getting around retopoing. there's some smooth edge shader someone wrote a while back that I used to have, but I can't find it.
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Technical Discussion » Is there anyway to make a CVEX SOP digital asset?

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omgeric
48 posts
オフライン
 2016年1月19日 01:40:09
thanks.

I'm writing a bunch of tools in CVEX so I want to be able to have a node that gets updated everywhere, automatically. Also, attribwrangles don't let you declare structs I don't think, you have to go into the underlying vop
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Technical Discussion » Is there anyway to make a CVEX SOP digital asset?

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omgeric
48 posts
オフライン
 2016年1月18日 14:48:27
I simply want to be able to write in CVEX to create geometry in its own sop without having to use an attribWrangle
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Technical Discussion » Is there anyway to make a CVEX SOP digital asset?

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omgeric
48 posts
オフライン
 2016年1月16日 13:11:20
but neither of the two options work: geometry operator or cvex operator

geometry operator creates a vex sop, cvex creates a shop.

even “Compile VEX code to SOP type” with an attribvop that creates geo gives me the error “ ‘cvex’ does not match the required context ‘sop’ ”
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Technical Discussion » Is there anyway to make a CVEX SOP digital asset?

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omgeric
48 posts
オフライン
 2016年1月14日 15:17:10
Or are we stuck with using attribwrangle for now?
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Technical Discussion » Basic questions about H15 texture baking tools

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omgeric
48 posts
オフライン
 2015年12月4日 18:00:46
the border expansion works when you render to disk, it doesn't show up in mplay.
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Technical Discussion » Trouble getting Bake Texture work

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omgeric
48 posts
オフライン
 2015年10月20日 13:51:04
mdavies
Hi,

I've found that this is related to the UVs of the box object. If you rotate them by 1 degree the bake works as expected. I will need to look a bit deeper, but I believe this is an issue with the tangent basis, which seems to be degenerate in some cases. Note that this issue only affects the tangent-space normals; all other bake channels work as expected.

The attached shows the working setup. I've also had success using a different UV layout for the box (try UV Unwrap, for example).

~M

thanks
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Technical Discussion » Trouble getting Bake Texture work

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omgeric
48 posts
オフライン
 2015年10月16日 21:52:32
I was rendering to mplay. I'll try to the disk, thanks.
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Technical Discussion » Trouble getting Bake Texture work

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omgeric
48 posts
オフライン
 2015年10月16日 15:45:07
Yeah I think the problem is that you can get a baked shading normal (Nb) which is what you have there, but not for tangent normals. the only transform i've seen from worldspace normals to tangent is in a vex shader context.

also the edge padding(border expansion) doesn't work either.

(same file just increased the crease weight on the subd)
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Technical Discussion » Trouble getting Bake Texture work

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omgeric
48 posts
オフライン
 2015年10月16日 13:53:21
Bake Texture ROP seems not to bake down the normals from a high poly to a low poly (I think I've selected all the correct options eg ‘bake texture’ and ‘tangent normals’ etc). Also post processing options like “ Border Expansion” don't do anything. File attached, is anyone else having the same problem?
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Houdini Indie and Apprentice » Using Indie and updated by OTLs to .otllcs and still project

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omgeric
48 posts
オフライン
 2014年11月5日 21:33:17
s are saved as *.hipnc

has this happened to anyone else and have you found a way to fix it?
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Technical Discussion » Rendering To UVs - is it possible to have Edge Padding?

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omgeric
48 posts
オフライン
 2014年10月18日 13:37:30
Yes I'm using vertex UVs
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Technical Discussion » Rendering To UVs - is it possible to have Edge Padding?

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omgeric
48 posts
オフライン
 2014年10月17日 19:21:05
To avoid these sorta rough edge artifacts
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Technical Discussion » Inset with straight skeleton implementation

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omgeric
48 posts
オフライン
 2014年6月13日 14:47:26
fusing points and edges

sort of like this blender script:

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Inset-Polygon [wiki.blender.org]

has anyone done this before in Houdini?
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The Orbolt Smart 3D Asset Store » I can't buy anything on the Asset Store

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omgeric
48 posts
オフライン
 2014年5月17日 18:05:29
Whenever I log in and click to purchase something, I get a perpetual loading symbol. I've tried using IE, Firefox and Chrome to no avail. I'd like to purchase https://www.orbolt.com/asset/Twan_de_Graaf::TdG_UVgen [orbolt.com]
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Technical Discussion » Loading operator presets programatically

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omgeric
48 posts
オフライン
 2014年4月12日 18:00:54
I have a subnet with operators inside of a certain type. I want to use a menu to select from different presets and then have the operators inside change to that preset, without having to delete and load from the gallery.

hou.hscript( oppresetload operator_name preset_name )

http://www.sidefx.com/docs/houdini13.0/commands/oppresetload [sidefx.com]

I know I can use that, but how do I pass in the relative operator path for operator_name
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Technical Discussion » Is there a simple way to group primitives NOT yet in a group

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omgeric
48 posts
オフライン
 2014年4月2日 18:01:24
besides writing a python sop
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Technical Discussion » My digital asset doesn't update with the variables passed in

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omgeric
48 posts
オフライン
 2014年3月18日 03:13:49
when instantiated.

It arranges details with a python node via a copy SOP and when you instantiate it through something like a shelf tool, the changes you've passed in won't take place until you manually edit the actual node itself. I'm using this to create lots of detail so having to manually change an arbitrary parameter is a pain in the butt.

So far I've tried forcing the node to cook, changing a parameter value from python and maybe some other attempts. I know my descriptions might be vague (and I can't post the file) but has anyone else encountered this or could offer help? Much thanks.
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Technical Discussion » Possible to instantiate a viewport handle from python?

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omgeric
48 posts
オフライン
 2014年3月16日 12:51:55
I have an asset that can uses many parameters and I'd like to be able to click into the viewport and modify a parameter depending on where I click. Can handles or any interface type things be instantiated by python scripts?
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