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Technical Discussion » Align handle to primitive in edit sop
- rhaoosh
- 4 posts
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Technical Discussion » Align handle to primitive in edit sop
- rhaoosh
- 4 posts
- Offline
Hi,
I haven't modelled for awhile and I can't seem to get the handle for the edit sop to align to the primitive's orientation. It's always aligned to the world axis, even if I right click it and align it to object.
Any clues?
Thanks,
Wayne.
Houdini 10.0.374
I haven't modelled for awhile and I can't seem to get the handle for the edit sop to align to the primitive's orientation. It's always aligned to the world axis, even if I right click it and align it to object.
Any clues?
Thanks,
Wayne.
Houdini 10.0.374
Technical Discussion » merging fluid surface with grid
- rhaoosh
- 4 posts
- Offline
I've had some success by scattering points on both surfaces and using the particle fluid surface sop to make a seamless mesh. I found best results when i deleted the intersections of the surfaces before using the scatter sop.
Technical Discussion » Applying UVs to Fluid Object
- rhaoosh
- 4 posts
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I was able to add uv point attributes deep inside “obj/AutoDopNetwork/geo1/particlefluidconfigureobject/convert_to_particles” where “geo1” is your fluid object.
the uvs should keep all the way through to the particlefluidsurface when u mesh allowing the textures to move.
Would be nice to transfer uvs from the source geometry onto the particles though but I haven't been able to figure out how to yet.
attached is what i've got
the uvs should keep all the way through to the particlefluidsurface when u mesh allowing the textures to move.
Would be nice to transfer uvs from the source geometry onto the particles though but I haven't been able to figure out how to yet.
attached is what i've got
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