I did a few houdini 17 white water sim recently.
Somehow it crashed every time due to insufficient ram.
It only contains about 4 million particles in the last frame before the crash, so it should not be too heavy.
The openCL option in the white water solver is turned off.
And my base flip sim is 14 million particles with no problem.
I wonder if anyone has the same issue.
I use a laptop with i7 8750H, 32G ram, GTX1060 6G.
OS is win10.
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Houdini Indie and Apprentice » White Water Solver take a huge amount of ram to run?
- snd200x
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Technical Discussion » problem when exporting particles to maya using alembic
- snd200x
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I created a alembic cache of particles using ROP alembic output.
But when I imported it into maya it showed a error
// Error: line 1: particleShape1: Object not found for -object flag. //
Anyone had this problem before?how can i solve it?
I am using houdini 13 and maya2014 ext1
Thank you
But when I imported it into maya it showed a error
// Error: line 1: particleShape1: Object not found for -object flag. //
Anyone had this problem before?how can i solve it?
I am using houdini 13 and maya2014 ext1
Thank you
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