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Technical Discussion » Vellum position
- starikovda
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Hi all! There is a simulation made through velum and attract. Small spheres are attracted to the large one and interact with it, but then they start to gather at one point! How can I make them stay roughly in their original place?
Technical Discussion » rigid body + vellum
- starikovda
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tamtethank!starikovdaThen use vellum grains for particles
But what if I need to shoot particles into the fabric or through something like that?
You can also emit vellum objects using Vellum Source DOP if you really need them to be shapematched "RBDs"
Technical Discussion » rigid body + vellum
- starikovda
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Thank you very much for your reply! this is what you need. But what if I need to shoot particles into the fabric or through something like that? Your text to link here... [www.youtube.com]
Tora_2097
A mutual interaction between the Vellum and RBD (Bullet) solver is not possible. You can create a quasi RBD object inside the Vellum framework however that interacts normally with cloth objects.
I have attached a simple file for you to check out. You can also google for "ShapeMatch" in Houdini vellum to learn more about this method.
Technical Discussion » rigid body + vellum
- starikovda
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how to do the same in Houdini? Your text to link here... [youtu.be] 03:00 You need to drop one or more solid bodies on the fabric.
Technical Discussion » Different meaning of vellum
- starikovda
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How in Houdini (for example, a flower) to set different values of vellum to different objects? I'm trying to do it through - I set the group to the leaves, set the group to the stem and sequentially connect the vellums, but the result is not even right yet. Am I doing it right or do I need to do it differently?
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