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Houdini Engine for Unity » How to pass one submesh of Gameobject in Unity To Houdini?
- xgits
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Need to process half mesh of a gameobject, after that then merge and output back to unity.
Houdini Engine for Unity » How to load multiple meshes from the scene, and transfer uvlayout outputs back to each objects?
- xgits
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seelanAmazing! Thanks so much!
Check out the new example added in Houdini 16.5.612 (Plugins/HoudiniEngineUnity/Scripts/Examples/HEU_ScriptMeshInputUVLayoutExample.cs).
More info here: https://www.sidefx.com/forum/topic/58218/ [www.sidefx.com]
Houdini Engine for Unity » How to load multiple meshes from the scene, and transfer uvlayout outputs back to each objects?
- xgits
- 3 posts
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As said in the title, I want to get all meshes from the scene and merge them to do one uvlayout, and output the uv information separately back to the scene.
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