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Technical Discussion » Refersh GLSL Shader
- zeke.adam
- 6 posts
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Technical Discussion » Refersh GLSL Shader
- zeke.adam
- 6 posts
- Offline
Hello,
I'm working on a GLSL viewport shader which I load trough the ogl_glsl_shader parameter from a .prog file. Is there a way so I can refresh the shader in the viewport when I change something in the code?
Using a VOP asset is not an option for me because I'm using python to generate the shader code and I guess I cant modify an assets frag code from python.
I'm working on a GLSL viewport shader which I load trough the ogl_glsl_shader parameter from a .prog file. Is there a way so I can refresh the shader in the viewport when I change something in the code?
Using a VOP asset is not an option for me because I'm using python to generate the shader code and I guess I cant modify an assets frag code from python.
Houdini Engine for Unity » Build error
- zeke.adam
- 6 posts
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Hello,
I'm getting the error below if I try to build a unity project with houdini engine, even if I just import h engine to a new empty project. What could cause this? I'm using Unity 2018.3.11f1 and Houdini 17.5.173. Otherwise everything works fine until I try to build.
I'm getting the error below if I try to build a unity project with houdini engine, even if I just import h engine to a new empty project. What could cause this? I'm using Unity 2018.3.11f1 and Houdini 17.5.173. Otherwise everything works fine until I try to build.
Assets\Plugins\HoudiniEngineUnity\Scripts\PDG\HEU_PDGAssetLink.cs(268,6): error CS0103: The name ‘ParseHEngineData’ does not exist in the current context
Technical Discussion » Particles follow volume
- zeke.adam
- 6 posts
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Technical Discussion » Particles follow volume
- zeke.adam
- 6 posts
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Of course, here is a sample:
https://drive.google.com/open?id=0B5BNtY3ovu44M2huTEw5X3JlZU0 [drive.google.com]
I couldn't get the mentioned methods to work.
I'm looking at tutorials and forums for days and tried many things but can't get my head around how to solve this.
Thanks for the help!
https://drive.google.com/open?id=0B5BNtY3ovu44M2huTEw5X3JlZU0 [drive.google.com]
I couldn't get the mentioned methods to work.
I'm looking at tutorials and forums for days and tried many things but can't get my head around how to solve this.
Thanks for the help!
Technical Discussion » Particles follow volume
- zeke.adam
- 6 posts
- Offline
I have a motion capture footage in a point cloud format and I need to use it for some simulations. The problem is that the particles are not moving from one position to the other but just appearing for one frame and there are different points on the next frame so there is no velocity or anything other then just plain positions which is not that useful for simulations.
I need a constant group of particles to move with the mocap.
I'm thinking about converting the point cloud to VDB and then make a set of points that follow that volume. I managed to fill the volume with points but I cant figure out how to make them follow the volume?
How should I do this? Also maybe it's not the best solution so I'm open to other ideas.
Thanks in advance for any help.
I need a constant group of particles to move with the mocap.
I'm thinking about converting the point cloud to VDB and then make a set of points that follow that volume. I managed to fill the volume with points but I cant figure out how to make them follow the volume?
How should I do this? Also maybe it's not the best solution so I'm open to other ideas.
Thanks in advance for any help.
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