The callback might work indeed. A repo case is a bit hard to isolate, it involves a lot of moving parts and I don't think it a bug, more case of us rudely party crashing Houdini though the backdoor while it's cooking
And on second thought.. we actually don't want to wait for the sim to stop so I guess we'll just set time to 0 and send a few virtual ‘esc’ keypresses as wait a second or so to make it stop in case it was doing anything. A bit crude but effective.
Polling the errorlog is interesting approach.. (could be used to detect if a cook is happening as well)
Thanks!
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Technical Discussion » [python] Check if cooking / get progress
- Jonathan de Blok
- 253 posts
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Technical Discussion » [python] Check if cooking / get progress
- Jonathan de Blok
- 253 posts
- Offline
I'm a developer of SideKick ( https://vimeo.com/209455457 [vimeo.com] )
And I'm running into an issue.. if we tell Houdini to load a scene while it's cooking a sim, or when it's otherwise busy calculating a graph, Houdini just crashes.
I can't find a way using python to detect the there is a cook going on or not, any clues on how to approach this?
And second, i'd would like to get a sim's progress so I can display a progressbar in max.
And I'm running into an issue.. if we tell Houdini to load a scene while it's cooking a sim, or when it's otherwise busy calculating a graph, Houdini just crashes.
I can't find a way using python to detect the there is a cook going on or not, any clues on how to approach this?
And second, i'd would like to get a sim's progress so I can display a progressbar in max.
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