Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | Character Rigging  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | Destruction FX  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

[h22] HDR output issue 2026年10月8日11:34

What the..


[h22] HDR output issue 2026年10月8日11:20

Samm update.. rendering to mplay does keep the full dynamic range, so it might be in the saving to exr part then..

[h22] HDR output issue 2026年10月8日10:54

Running into a strange issue..

I sort of made a reverse matcap thing, where a gray product render + AI generated normalmap are used to create a HDRI 360 map that has a no questions asked reconstruction of the light..

At the end of the process I have a sphere that has the guessed light intensity in a point attribute, it's values go from 0.0 to around 15.0



So I figured I put a cam in the middle, set it to polar lens and render out a 360 HDRI for reuse, that works fine only the EXR that is saved is clamped between for 0.0 to 1.0, as are live renders and render gallery renders. So I suspect it's some Karma setting/issue and an file format issue.

As a material it's a simple mtlxsurface_unlit with the material_properties wiring the point attribute in the emission:
(when I make the emission_color on the mtlxsurface, which is I guess multiplied with the emission amount, darker I see the highlights fade nicely, so the attribute is read in full range.

So where is this clipping happening?