Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | Character Rigging | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | Destruction FX | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
H20 Viewport refresh bug.. 2024年3月19日17:01
This is getting a bit out of hand.. atm I have to reset the viewport every time in dive in/emerge from a node.
The lab's 'reset viewport' helps but no. Is there any info on this, a way to avoid it, workaround or something?
The lab's 'reset viewport' helps but no. Is there any info on this, a way to avoid it, workaround or something?
Houdini 20 - OCIO - ACES 1.2 2024年3月15日6:14
Besides that, in another topic here it was mentioned that some OCIO related fixes in H20 resulted in H20/H19 rendering slight different with identical setups.
interactive rendering with Karma workflow? 2024年3月11日7:38
I guess this is the post you're referring to: https://www.sidefx.com/forum/topic/94172/ [www.sidefx.com]
And +1 for Jason's point, it's one those things you just expect to be there. Max/Maya with V-Ray have had years to develop a VFB and workflow that was comfortable and efficient. It also helped that one of their main purpose is to actually output renders. Doing Houdini renders was, at least in my experience, mostly done when it was to much hassle to export it to other packages or some funky attribute driven contraptions make it impractical to do so. So yeah some catch-up in UX is expected here and I do hope we can have a topic here about plans/feedback before they are put into action so we don't get end up with an API-with-buttons v2.0
And +1 for Jason's point, it's one those things you just expect to be there. Max/Maya with V-Ray have had years to develop a VFB and workflow that was comfortable and efficient. It also helped that one of their main purpose is to actually output renders. Doing Houdini renders was, at least in my experience, mostly done when it was to much hassle to export it to other packages or some funky attribute driven contraptions make it impractical to do so. So yeah some catch-up in UX is expected here and I do hope we can have a topic here about plans/feedback before they are put into action so we don't get end up with an API-with-buttons v2.0