and I have another question with the polybevel sop and the texture coordinate.
I have a box i create some uv mapping (see attached file) and at the end I bevel the box. but the bevel don't update my uv map.
How to make that?
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Houdini Indie and Apprentice » UV and sweep
- 7on7on
- 22 posts
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Houdini Indie and Apprentice » UV and sweep
- 7on7on
- 22 posts
- Offline
Hello
I'm new with Houdini and I have some trouble with the uv workflow.
How to make a sweep wtih linear uv?
I try UVTexture Sop but it only works with nurbs profile and when I convert the nurbs surface to polygon the normal are strange… half is flipped (see attached file).
I saw the point normal of grid1 which is my nurbs profile. but i don't know how to correct it.
Thx for your help
I'm new with Houdini and I have some trouble with the uv workflow.
How to make a sweep wtih linear uv?
I try UVTexture Sop but it only works with nurbs profile and when I convert the nurbs surface to polygon the normal are strange… half is flipped (see attached file).
I saw the point normal of grid1 which is my nurbs profile. but i don't know how to correct it.
Thx for your help
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