Ah, Martin, thanks. That's it.
Yes----it's in the ROP context.
I'll wait for the bugfix. Thanks for the info.
T
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Technical Discussion » 19.5 Karma XPU and MPLAY bug?
- Terence Ziegler
- 60 posts
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Technical Discussion » 19.5 Karma XPU and MPLAY bug?
- Terence Ziegler
- 60 posts
- Offline
Technical Discussion » 19.5 Karma XPU and MPLAY bug?
- Terence Ziegler
- 60 posts
- Offline
Hello all,
I have a scene with the XPU setup at 1920x1080, same camera settings, ---but MPLAY only renders at 1280x720.
Anyone else seeing this issue?
Thanks
T
I have a scene with the XPU setup at 1920x1080, same camera settings, ---but MPLAY only renders at 1280x720.
Anyone else seeing this issue?
Thanks
T
Houdini Lounge » 19.5 Karma XPU displacement Principled?
- Terence Ziegler
- 60 posts
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Houdini Lounge » 19.5 Karma XPU displacement Principled?
- Terence Ziegler
- 60 posts
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Hello all,
Quick question. I’m able to import Megascans textures as Mantra principled, and they render with Karma CPU, with displacement.
However, XPU won’t render displacement with the same mantra principled shader.
Am I correct in assuming I need to rebuild by hand the shader network by hand to get displacement?
Thanks! T
Quick question. I’m able to import Megascans textures as Mantra principled, and they render with Karma CPU, with displacement.
However, XPU won’t render displacement with the same mantra principled shader.
Am I correct in assuming I need to rebuild by hand the shader network by hand to get displacement?
Thanks! T
Houdini Lounge » SideFX Forums - missing icons in dark themes
- Terence Ziegler
- 60 posts
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Houdini Lounge » Change camera view mask color?
- Terence Ziegler
- 60 posts
- Offline
Technical Discussion » is automate process of 2d drawing into basic 3d possible?
- Terence Ziegler
- 60 posts
- Offline
Technical Discussion » POP Color>>>>Cd attribute?
- Terence Ziegler
- 60 posts
- Offline
Hello all,
I am using a pop color node to color my particles within the DOPnet. How would I promote this to a Cd attribute, so I can have Arnold read it for the particle color? I don't see any way of doing this from within the DOP.
Please see attached.
Thanks!
T
I am using a pop color node to color my particles within the DOPnet. How would I promote this to a Cd attribute, so I can have Arnold read it for the particle color? I don't see any way of doing this from within the DOP.
Please see attached.
Thanks!
T
Houdini Lounge » Any rumours of Houdini 19?
- Terence Ziegler
- 60 posts
- Offline
We all know our beloved Houdini is only getting better and better. So as always this is really exciting.
Houdini Lounge » Any rumours of Houdini 19?
- Terence Ziegler
- 60 posts
- Offline
Yeah! We're beta testers! (crickets)
Slinks away...
Seriously though, I wonder how one signs up?
Slinks away...
Seriously though, I wonder how one signs up?
Houdini Lounge » Any rumours of Houdini 19?
- Terence Ziegler
- 60 posts
- Offline
I don’t think I’ve ever clicked a link faster than that Download Houdini 19 Beta button. Alas, didn’t work. I’d love to be a beta tester though.
Houdini Lounge » Would Houdini be overkill for me? (Static form creation)
- Terence Ziegler
- 60 posts
- Offline
Zirnworks,
never underestimate the power a fresh tool, a fresh approach, can bring to your work.
Houdini, for me at least, unlocks whole different parts of my creative mind. It doesn't work like any other software. It can be frustrating, but also very, very invigorating to use. Borderline magical when you have those "ahhhaaaaaa!" moments.
Give it a try.
T
never underestimate the power a fresh tool, a fresh approach, can bring to your work.
Houdini, for me at least, unlocks whole different parts of my creative mind. It doesn't work like any other software. It can be frustrating, but also very, very invigorating to use. Borderline magical when you have those "ahhhaaaaaa!" moments.
Give it a try.
T
Houdini Lounge » Particles back to original rest position?
- Terence Ziegler
- 60 posts
- Offline
Hello all, how would I go about having my advected particles, in a DOP Network, flow back to their exact, original position? So they re-form the image that I have mapped to them, via an Attribute From Map.
Basically reversing the particle animation, but in a way where the particles are using the advection forces to flow back to original position. Not simply reversing the animation.
Thanks!
T
Basically reversing the particle animation, but in a way where the particles are using the advection forces to flow back to original position. Not simply reversing the animation.
Thanks!
T
Technical Discussion » Menu order changed with Megascans
- Terence Ziegler
- 60 posts
- Offline
I figured this out if anyone else has the same issue:
In the packages folder, you have to make sure the renderman.json file is read first, so put a “z” before the Megascans .json so it loads last.
T
In the packages folder, you have to make sure the renderman.json file is read first, so put a “z” before the Megascans .json so it loads last.
T
Technical Discussion » Renderman parameter issues in 18.0.416
- Terence Ziegler
- 60 posts
- Offline
That's correct. I now only have the one Renderman .json file, and it's the only thing in the ENV file. So Renderman is now working properly.
Now I just need to figure out how to get Redshift and Arnold to co-exist with Renderman.
Cheers,
Terence
Now I just need to figure out how to get Redshift and Arnold to co-exist with Renderman.
Cheers,
Terence
Edited by Terence Ziegler - 2020年5月8日 17:54:10
Technical Discussion » Menu order changed with Megascans
- Terence Ziegler
- 60 posts
- Offline
Hello all,
I installed the Megascans Livelink plugin, and it's working. However it's menu order is to the left of the File menu. How did this happen? How can I rearrange it?
Screenshot attached.
Thanks!
T
Houdini 18.0.416
I installed the Megascans Livelink plugin, and it's working. However it's menu order is to the left of the File menu. How did this happen? How can I rearrange it?
Screenshot attached.
Thanks!
T
Houdini 18.0.416
Technical Discussion » Renderman parameter issues in 18.0.416
- Terence Ziegler
- 60 posts
- Offline
Hello all,
I'm not seeing any of the spare parameters for objects or cameras in the Renderman tab.
Attached are screen shots, and the json file. I'm only using this, nothing in the ENV.
Any ideas would be appreciated.
Thanks!
T
I'm not seeing any of the spare parameters for objects or cameras in the Renderman tab.
Attached are screen shots, and the json file. I'm only using this, nothing in the ENV.
Any ideas would be appreciated.
Thanks!
T
Houdini Indie and Apprentice » Creating displacement map from geometry?
- Terence Ziegler
- 60 posts
- Offline
Houdini Indie and Apprentice » Creating displacement map from geometry?
- Terence Ziegler
- 60 posts
- Offline
Hello all,
I am trying to find a way to create a displacement map of a sphere that is covered with holes. Which I made by copying spheres to a sphere surface, and boolean-ing that.
I've seen ways of taking displacement maps and creating geo, but not the other way around.
Ideas?
Thanks!
T
I am trying to find a way to create a displacement map of a sphere that is covered with holes. Which I made by copying spheres to a sphere surface, and boolean-ing that.
I've seen ways of taking displacement maps and creating geo, but not the other way around.
Ideas?
Thanks!
T
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