Hey guys!
Very novice Houdini/TOP network user, so if my question is basic/wrong, I apologize in advance.
I've been following Kenny's PDG for Gamedev tutorial and wanted to modify some of the logic with my own. In his tutorial, Kenny is using a technique of Wedging multiparm asset paths (HDA outputs) and squashing them into a single file (through Geometry Input top Node)which he projects onto a terrain through the HDA in the HDA processor.
So,I've been trying to achieve the same without squashing them into a single file. To do this, the SOP HDA (referenced in the HDA processor) has infinite (9999 max inputs) which inside are iterated on in a For Each Loop. I get my desired result (outside TOPS), but as soon as I put it into a TOP network, even selecting the HDA Processor freezes Houdini.
Is there a more elegant technique that I'm missing or not understanding? Any resources or guidance is appreciated .
P.S 1. Relevant nodes in the attachment are in encompassed in red boxes.
P.S 2. I've lowered the Max Inputs to 11 in the attachments for debug purposes.
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PDG/TOPs » Infinite Max Input SOP HDA problem with HDA Processor
- Twirlbound
- 22 posts
- Online
Houdini Engine for Unity » HEngine Unity - Support for painting holes
- Twirlbound
- 22 posts
- Online
Hey SideFX team,
I've been playing around with terrain authoring in Unity, and through me digging in the documentation I have not found information on how to carve holes into the unity terrain (Unity added support for this a while ago). I imagine that this can be achieved through an attribute/mask?
I apologize if I overlooked it in the Houdini Engine for Unity page, and if not do you have any plans to add this functionality?
Cheers,
Ilia
I've been playing around with terrain authoring in Unity, and through me digging in the documentation I have not found information on how to carve holes into the unity terrain (Unity added support for this a while ago). I imagine that this can be achieved through an attribute/mask?
I apologize if I overlooked it in the Houdini Engine for Unity page, and if not do you have any plans to add this functionality?
Cheers,
Ilia
Edited by Twirlbound - 2020年7月9日 10:31:57
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