trojanfoeIf you're still having problems with Unity, please email support@sidefx.com or post on our dedicated Unity forum here: https://www.sidefx.com/forum/50/ [sidefx.com]
however I dropped using it due to the very poor Unity integration, which I found extremely buggy and frustrating
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Houdini Lounge » Houdini for a solo game developer
- damian
- 402 posts
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Houdini Indie and Apprentice » Houdini Indie License installatino
- damian
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Check your Houdini License Server and make sure you DO NOT have any full commercial licenses of Houdini installed. If you happen to have both Houdini Indie and commercial Houdini (base Houdini or Houdini FX), Houdini Engine will always choose the full commercial variant first.
To further explain, the full commercial licenses cannot be used to run limited-commercial licenses within Houdini Engine. That is, Houdini Engine will not “taint” when loading a lower commercial tier asset. Hence the error.
To further explain, the full commercial licenses cannot be used to run limited-commercial licenses within Houdini Engine. That is, Houdini Engine will not “taint” when loading a lower commercial tier asset. Hence the error.
Houdini Engine for Unity » Mosaic Node not found..
- damian
- 402 posts
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You mean this guy?
http://www.sidefx.com/docs/houdini/nodes/cop2/mosaic [sidefx.com]
Yep. Still exists.
http://www.sidefx.com/docs/houdini/nodes/cop2/mosaic [sidefx.com]
Yep. Still exists.
Houdini Engine for Unity » Change to paramter interface not updating in unity
- damian
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It sounds like maybe Unity is pointing to a different asset file than Houdini is? In Unity, go to Houdini Engine > Debug and Open the scene in Unity with you asset instantiated and make sure it's using the same otl/hda.
Houdini Engine for Unreal » Plead for Required Houdini Versions
- damian
- 402 posts
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If you update to the latest commit you might have to wait a bit for the daily build to finish that day.
For older commits, try to stick to the commits that have the same version as the current production build.
Also, if you are just a few builds apart, especially in 15.5 and older Houdini versions, you can usually get away with manually changing the version numbers in your local repo to what you can still download from the Daily Builds.
We are working an a better solution to this for the future but I can't promise anything soon.
For older commits, try to stick to the commits that have the same version as the current production build.
Also, if you are just a few builds apart, especially in 15.5 and older Houdini versions, you can usually get away with manually changing the version numbers in your local repo to what you can still download from the Daily Builds.
We are working an a better solution to this for the future but I can't promise anything soon.
Houdini Engine for Unreal » Are Substances supported?
- damian
- 402 posts
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That's not possible as of yet but something is in the works to make it possible. For now, you have to stick with extra files.
Houdini Engine for Unity » How to convey the scale of instances
- damian
- 402 posts
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Houdini Engine for Unity » How to convey the scale of instances
- damian
- 402 posts
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Copy stamping will not work in Unity because it breaks instancing. Instancing requires all meshes to be the same but copy stamping actually makes each instance unique.
To scale instances, you need to use the pscale point attribute. For an example use of pscale, see: https://www.sidefx.com/tutorials/painting-color-and-instance-scale-unity/ [sidefx.com]
To scale instances, you need to use the pscale point attribute. For an example use of pscale, see: https://www.sidefx.com/tutorials/painting-color-and-instance-scale-unity/ [sidefx.com]
Houdini Engine for Unity » Houdini engine for Android
- damian
- 402 posts
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Ya, this is a workflow that needs to be improved. Switching platforms between testing on desired platform and editing HDAs on supported platform is still the best I can suggest. You shouldn't have to disable assets in any way though, even for the final builds for any platform. Assets will be disabled regardless in game code.
Houdini Engine for Unity » Asset parameters in real time
- damian
- 402 posts
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If you're trying to have this real time control in your game the answer is no. Houdini Engine does not work inside your game. It is an Editor-only plugin. If you're trying to do this purely in the Editor from your own Editor-side button, have a look at the ExampleScript.cs file included with the Houdini Engine plugin scripts.
Houdini Engine for Unity » Houdini Indie -> Unity
- damian
- 402 posts
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After you delete the key from key file you need to restart the license server. Go to Windows services and restart HoudiniServer.
Houdini Engine for Unity » Intermediate asset results
- damian
- 402 posts
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Houdini Engine for Unity » Houdini Engine Plug-In for Unity (Mac) ERROR w/ SteamVR
- damian
- 402 posts
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What did you set your current Platform to (File > Build Settings)? The plugin seems to think it's running on Windows.
Houdini Engine for Unity » Houdini Asset duplication
- damian
- 402 posts
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Regarding duplication, I'm not sure what you mean by “asset folder and source gets duplicated”. A Houdini asset in the Unity scene has no source files or folders.
As for the reimport problem, when you said “drop an asset into the Houdini project”, do you mean the Unity Project Window or Scene Windows?
As for the reimport problem, when you said “drop an asset into the Houdini project”, do you mean the Unity Project Window or Scene Windows?
Houdini Engine for Unity » What's the current state of Houdini Engine support for Unity
- damian
- 402 posts
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imthezcYou should have a look at our Indie licenses.
Seriously, SideFX keep refusing indies.
http://www.sidefx.com/products/houdini-indie/ [sidefx.com]
Houdini Engine for Unity » Houdini engine for Android
- damian
- 402 posts
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There are no plans at this time to add support for Android/iOS. It's a fairly involved problem.
Houdini Engine for Unreal » multiple instance nodes
- damian
- 402 posts
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twelveplusplus
ok, i will have to learn about blueprints/blutilities (i am new to using Unreal)
is there a way to paint attributes from unreal editor?
No way to paint generic attributes right now but we're working on that.
Houdini Engine for Unity » Plugin creates a HARS process connection at runtime?
- damian
- 402 posts
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Just tried 15.5.596 and the built game does not launch a HARS process for me. Did you change anything in Edit > Project Settings > Player?
Houdini Engine for Unity » Houdini Particles in Unity?
- damian
- 402 posts
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The problem is not so much bringing over the particles from Houdini to Unity. The problem is what to do with these particles once they are in Unity.
Animating them is not really an option right now because that requires full simulation on the Houdini side - something that is too slow for games in general and requires a full installation of Houdini to work.
The other aspect is that particles in Houdini drive other things, like water, sand, snow, crowds, etc. Most of those things are also way too expensive right now for game use.
The main question to answer when you ask for better particles support in Unity is what you actually want to do with these particles.
Animating them is not really an option right now because that requires full simulation on the Houdini side - something that is too slow for games in general and requires a full installation of Houdini to work.
The other aspect is that particles in Houdini drive other things, like water, sand, snow, crowds, etc. Most of those things are also way too expensive right now for game use.
The main question to answer when you ask for better particles support in Unity is what you actually want to do with these particles.
Houdini Engine for Unity » Using assets with animations in Unity
- damian
- 402 posts
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The Animation is baked into the GameObject. It doesn't create an Animation in the project. Obviously this can be improved. If you'd like additional support for this feature please submit an RFE (feature request) to support@sidefx.com
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