Maybe it's super obvious, but I'm having trouble finding information on rendering animations straight to disc. Right now I just set the frame range in the Mantra node, hit render, and when it's finished, I save the image sequence from the Render View window, but it would be a lot better of course to just have it automatically write out the images to disc as they are rendered.
How do you guys do this?
Many thanks.
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Houdini Indie and Apprentice » Ways to render an image sequence straight to disc?
- dsierra
- 26 posts
- Offline
Houdini Indie and Apprentice » basic knowledge for understanding procedural workflow
- dsierra
- 26 posts
- Offline
Well, the best way is always to jump in head first with some basic tutorials. If they start talking about concepts you don't understand, then put them aside and go look for information relating to those concepts. Slowly, but surely, you will get a better sense of the big picture.
Don't worry about math or physics skills yet, unless you know you want to be purely technical or you are just curious. As you dive deeper into CG and get a better sense of what is going on at a low level, you will be able to learn the math and physics behind CG at a pace that makes sense for you.
As for programming, I would say that is completely up to you. I started 3D (about a year ago) with a background in programming, and it definitely influenced the direction I took (hence Houdini). If you wanted to pick up a language, I would say without a doubt start with Python.
I think the way you approach Houdini will be determined by your background and goals. The only way to really understand this node based, procedural approach to 3D is by just messing around with it. Look at the tutorials, and when they do something or use terms you don't understand, do some research. Look it up in the Houdini docs, ask around on forums, find other tutorials…etc. I'm just starting to learn Houdini as well and this is what I plan on doing
Don't worry about math or physics skills yet, unless you know you want to be purely technical or you are just curious. As you dive deeper into CG and get a better sense of what is going on at a low level, you will be able to learn the math and physics behind CG at a pace that makes sense for you.
As for programming, I would say that is completely up to you. I started 3D (about a year ago) with a background in programming, and it definitely influenced the direction I took (hence Houdini). If you wanted to pick up a language, I would say without a doubt start with Python.
I think the way you approach Houdini will be determined by your background and goals. The only way to really understand this node based, procedural approach to 3D is by just messing around with it. Look at the tutorials, and when they do something or use terms you don't understand, do some research. Look it up in the Houdini docs, ask around on forums, find other tutorials…etc. I'm just starting to learn Houdini as well and this is what I plan on doing
Houdini Indie and Apprentice » Sidefx Go Procedural Lesson 02 crashes when using blast node
- dsierra
- 26 posts
- Offline
Thanks Erik, that's good to know. I may have fixed the problem by just doing a Windows system update. So far no crashing….I got my fingers crossed, haha.
Houdini Indie and Apprentice » Sidefx Go Procedural Lesson 02 crashes when using blast node
- dsierra
- 26 posts
- Offline
Any other help? I'm not sure what you mean by updating drivers for DirectX library. Does Houdini rely on some DirectX libraries?
Houdini Indie and Apprentice » Sidefx Go Procedural Lesson 02 crashes when using blast node
- dsierra
- 26 posts
- Offline
Hi AlexNoq, thanks for the reply. I updated my drivers for my graphics card already (Nvidia 296.10), but what's this about directX library?
Houdini Indie and Apprentice » Sidefx Go Procedural Lesson 02 crashes when using blast node
- dsierra
- 26 posts
- Offline
Hi everyone,
Complete newbie to Houdini here.
I am using Houdini Apprentice to go through the Sidefx “Getting Started” lessons. I am on lesson 02 right now, the one where you replace geometry with lego bricks. http://www.sidefx.com/index.php?option=com_content&task=view&id=1845&Itemid=351 [sidefx.com]
Houdini is crashing for me every time I start to bring in the blast and copy nodes as per the video tutorial instructions. It's not consistent either, sometimes it crashes after I connect the blast node, sometimes after I connect the copy node. Any help on this would be really appreciated…
system specs:
Windows 7, NVIDIA GeForce GTX 280 (updated drivers to latest version several weeks ago) 12 GB ram, Intel i7
Crash log:
Crash report from dsierra; Houdini Master Version 12.0.543.9
Traceback from Fri Apr 13 12:12:29 2012
Caught signal 11
+0x772229ad
+0x772221bc
+0xec267303
+0xfc9eb985
+0x5e409eef
+0x5e29fba2
+0x5e2a10e2
+0x5e2a1581
+0x5dfd8b22
+0x064ce0be
+0x076fd618
+0x072bb29a
+0x072c25c0
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x077a59d9
+0x077ad462
+0x077ad691
+0x0775df7e
+0x0775e33b
+0x0775e43e
+0x0775e4de
+0x07741cb0
+0x0758d0cf
+0x0758d66d
+0x4000225b
+0x76fcf33d
+0x77202cc1
Complete newbie to Houdini here.
I am using Houdini Apprentice to go through the Sidefx “Getting Started” lessons. I am on lesson 02 right now, the one where you replace geometry with lego bricks. http://www.sidefx.com/index.php?option=com_content&task=view&id=1845&Itemid=351 [sidefx.com]
Houdini is crashing for me every time I start to bring in the blast and copy nodes as per the video tutorial instructions. It's not consistent either, sometimes it crashes after I connect the blast node, sometimes after I connect the copy node. Any help on this would be really appreciated…
system specs:
Windows 7, NVIDIA GeForce GTX 280 (updated drivers to latest version several weeks ago) 12 GB ram, Intel i7
Crash log:
Crash report from dsierra; Houdini Master Version 12.0.543.9
Traceback from Fri Apr 13 12:12:29 2012
Caught signal 11
+0x772229ad
+0x772221bc
+0xec267303
+0xfc9eb985
+0x5e409eef
+0x5e29fba2
+0x5e2a10e2
+0x5e2a1581
+0x5dfd8b22
+0x064ce0be
+0x076fd618
+0x072bb29a
+0x072c25c0
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x07701cd5
+0x07701e4d
+0x076fa1c3
+0x077a59d9
+0x077ad462
+0x077ad691
+0x0775df7e
+0x0775e33b
+0x0775e43e
+0x0775e4de
+0x07741cb0
+0x0758d0cf
+0x0758d66d
+0x4000225b
+0x76fcf33d
+0x77202cc1
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