Found 48 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » MotionBuilder Alternative
- JabbaTheNut
- 48 posts
- Offline
I have been considering a move away from Autodesk. I have been looking at Houdini to replace Maya. So far, Houdini is looking pretty awesome. However, I still need a replacement for MotionBuilder, as it relates to editing/cleaning motion capture data. What alternatives would you recommend?
Houdini Indie and Apprentice » Import Geometry Without File Dependency
- JabbaTheNut
- 48 posts
- Offline
tamte and arctor,
Thanks for the advice. I see the wisdom in keeping the geo outside of the hip file. I intend to change my workflow to accommodate.
I am seriously considering a move from Maya to Houdini as my primary application. This move is inspired by Autodesk's recent treatment of long standing maintenance customers, like me. I have heard a lot of good things about Houdini. However, it was always in the context of a supporting application (e.g., Houdini coupled with Modo, Blender or other modeling software). It is encouraging to see that Houdini can be used as a primary application. In the few days I have been using Houdini, it seems to me that Houdini has meaningful modeling capabilities. Enough so that I am not sure another modeling software is required.
Thanks for the advice. I see the wisdom in keeping the geo outside of the hip file. I intend to change my workflow to accommodate.
I am seriously considering a move from Maya to Houdini as my primary application. This move is inspired by Autodesk's recent treatment of long standing maintenance customers, like me. I have heard a lot of good things about Houdini. However, it was always in the context of a supporting application (e.g., Houdini coupled with Modo, Blender or other modeling software). It is encouraging to see that Houdini can be used as a primary application. In the few days I have been using Houdini, it seems to me that Houdini has meaningful modeling capabilities. Enough so that I am not sure another modeling software is required.
Houdini Indie and Apprentice » Import Geometry Without File Dependency
- JabbaTheNut
- 48 posts
- Offline
tamte,
That worked like a charm. Thank you.
By the way, is your recommendation based on using Houdini as a support application (e.g., FX only) rather than a primary? If Houdini were the primary application (i.e., modeling, animation, FX, rendering, etc.), similar to the way Maya is used, would your view change?
EDIT:
I checked out your work on your site. Very cool! Do you use Houdini for modeling? If not, which package do you use?
That worked like a charm. Thank you.
By the way, is your recommendation based on using Houdini as a support application (e.g., FX only) rather than a primary? If Houdini were the primary application (i.e., modeling, animation, FX, rendering, etc.), similar to the way Maya is used, would your view change?
EDIT:
I checked out your work on your site. Very cool! Do you use Houdini for modeling? If not, which package do you use?
Edited by JabbaTheNut - 2017年4月30日 00:59:54
Houdini Indie and Apprentice » Import Geometry Without File Dependency
- JabbaTheNut
- 48 posts
- Offline
Noob Question…
When I import an OBJ file into Houdini, a reference to the file path is stored in a File node. The geometry is not embedded, it is only referenced. Consequently, the OBJ file must continue to exist for as long as my Houdini file exists. If I accidentally delete, or move, the OBJ file, my Houdini file will fail, as the OBJ file can no longer be accessed by the File node. This is very problematic for me.
In Maya, I simply import an OBJ into my Maya file and it becomes an embedded object in that Maya file. There is no longer a dependency on the original OBJ file. This is what I want with Houdini. How can I achieve this behavior in Houdini?
When I import an OBJ file into Houdini, a reference to the file path is stored in a File node. The geometry is not embedded, it is only referenced. Consequently, the OBJ file must continue to exist for as long as my Houdini file exists. If I accidentally delete, or move, the OBJ file, my Houdini file will fail, as the OBJ file can no longer be accessed by the File node. This is very problematic for me.
In Maya, I simply import an OBJ into my Maya file and it becomes an embedded object in that Maya file. There is no longer a dependency on the original OBJ file. This is what I want with Houdini. How can I achieve this behavior in Houdini?
Houdini Indie and Apprentice » Indie Network Rendering
- JabbaTheNut
- 48 posts
- Offline
Houdini Indie and Apprentice » Apprentice Geo Export for Indie
- JabbaTheNut
- 48 posts
- Offline
Houdini Indie and Apprentice » Apprentice Geo Export for Indie
- JabbaTheNut
- 48 posts
- Offline
Hi,
I currently have Houdini Indie. However, my computer will be in service for the next few days. In the meantime, I thought I could install Houdini Apprentice on a temporary machine and do some modeling. Would I be able to export the model I create in Apprentice to .obj/.fbx to then be imported into Indie when I get my computer back? Are there limitations I should be aware of?
I currently have Houdini Indie. However, my computer will be in service for the next few days. In the meantime, I thought I could install Houdini Apprentice on a temporary machine and do some modeling. Would I be able to export the model I create in Apprentice to .obj/.fbx to then be imported into Indie when I get my computer back? Are there limitations I should be aware of?
Houdini Indie and Apprentice » Indie Network Rendering
- JabbaTheNut
- 48 posts
- Offline
I have an Indie license. I would like to network render to three additional machines (nodes). Do I only need Houdini Indie installed on my primary machine and the Houdini Indie Engine installed on each of the nodes? If so, is there a limit to the number of nodes I can use for network rendering?
-
- Quick Links