tamte
change your uv attribute to point instead of vertex(which is not inherited by pops)
you can do it in uvtexture SOP, just specify Apply To parameter to Point Texture
to avoid bad uvs, you can add Facet SOP before uvtexture and check Pre-compute Normals and Unique Points
I have followed this way of using vops and it is still not working for me could someone take a look at my hip file. the image is not showing up ?
Thanks