im trying to do a similar thing. Tried your values in vops.
im getting similar results. But i guess the euler to quat input needs to be in radians. So i tried the conversion in between but not getting the results to match up in unreal.
so would be also really interested to convert houdini rotations to unreal rotations. thanks.
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Houdini Engine for Unreal » Houdini rotation to UE4 rotation?
- frostfx
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Solaris and Karma » how to assign to groups rather than Xforms in Solaris
- frostfx
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in the sop context the name sop has a name from group checkbox. this way you can add a name attribute in sops based on your groups and the sopimport lop will split your geo based on those groups to mesh prims.
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