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Houdini Indie and Apprentice » Environment lights with moving objects
- tinyparticle
- 175 posts
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One way to do it is to extract the light sources (hotspots) from the hdri map using your favourite comp software and then rotopaint/erase the hotspots (light sources) from the hdri so that your hdri image does not create any hard shadows like a sun or spot would do. And then you can use the extracted images on area lights and place these lights with emission maps in your scene so that they create correct spatial shadows. This procedure is fairly easy and yields great results, give it a try.
Houdini Lounge » Redshift for Houdini, call for developers
- tinyparticle
- 175 posts
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That's great news Panos! This board has some amazing talents that could take on the challenge and I believe it will be fantastic for both communities.
Houdini Indie and Apprentice » Hqueue restricts stills to 1920x1080 on indie
- tinyparticle
- 175 posts
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Sounds like Houdini Indie is treating it as a sequence therefore kicks in the resolution limitation.
Houdini Lounge » New feature highlight ?
- tinyparticle
- 175 posts
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It would be really cool if we had a “new feature” highlight option in the preferences which would highlight any new feature in the current version of Houdini (from the previous version) if user wanted to use it (With the option to toggle on and off). The list in the documentation is nice but this would make it much more easier to catch some nuances if we are not using them in our daily routine.
Houdini Indie and Apprentice » Render region is offset
- tinyparticle
- 175 posts
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Technical Discussion » No lights but the scene is not black
- tinyparticle
- 175 posts
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There is an option in the mantra pbr node called “headlight creation” under the objects tab. It creates a headlight if there are no lights in your scene. Disabling this option should solve your problem.
As for the camera, you should use the lock icon next to the viewport in order to lock camera to the viewport so you can navigate through the camera.
As for the camera, you should use the lock icon next to the viewport in order to lock camera to the viewport so you can navigate through the camera.
Technical Discussion » I am at the verge of giving up on Apple please help
- tinyparticle
- 175 posts
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Technical Discussion » I am at the verge of giving up on Apple please help
- tinyparticle
- 175 posts
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I think I have lost my hope on Apple fixing the GL/CL drivers in a timely fashion, maybe they will eventually but I just don't like being sacrificed as a pro user in favor of mainstream users. Apple from their perspective may have a greater sum of revenue from the mainstream users compared to the pro users so maybe that's why we are not their priority but we on the other hand are spending much more money individually compared to any mainstream user and feel a bit cheated being treated this way.
I have checked both GoW and the powershell, and thanks for the tips.
I think the way Peter has suggested is the ideal way for me, to have a dual boot box so I get both the nix advantages and the windows apps on demand.
I have checked both GoW and the powershell, and thanks for the tips.
I think the way Peter has suggested is the ideal way for me, to have a dual boot box so I get both the nix advantages and the windows apps on demand.
Technical Discussion » I am at the verge of giving up on Apple please help
- tinyparticle
- 175 posts
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Unfortunately I use several products that don't exist in Linux environment. Linux is a greater trade-off for me that I can not afford at home.
Technical Discussion » I am at the verge of giving up on Apple please help
- tinyparticle
- 175 posts
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Thank you all very much for your responses and honest opinions. This helps me immensely. I think it is time to part with the OSX in pro platform. Looks like it's time to go back to windows at home.
Technical Discussion » I am at the verge of giving up on Apple please help
- tinyparticle
- 175 posts
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Thanks for your answer Marty. What model of Apple computer are you using the GTX 980 on? While asking my previous question I was not limiting OSX to Nvidia, rather especially pointing to AMD and Intel, for some reason I have this perception in general use. I may be wrong too.
I would also like to know the experiences of Mac Pro users in the forum with Houdini, especially those who use the 2013 models with AMD GPU's.
I would also like to know the experiences of Mac Pro users in the forum with Houdini, especially those who use the 2013 models with AMD GPU's.
Technical Discussion » I am at the verge of giving up on Apple please help
- tinyparticle
- 175 posts
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Hi guys,
First and foremost this is not a flame thread, I just need to understand some technical details before I make a decision.
MacOSX has served my needs perfectly for several years at home. It is different for me at home than work (I use Linux at work) because I am also using several productivity/development tools on OSX. Acquired licenses, my established workflow and ecosystem is another reason I am still on OSX.
But lately Apple's ignorance for 3D users and Houdini's problems with Apple systems are getting me concerned about further investments on Apple hardware.
First of all I would like to understand how come Maya is working more stable than Houdini on Apple systems and what technical difference lies in the root of this ? Or is this my misperception and not the fact ? If someone would explain this I would really appreciate it.
We can see that Apple is clearly dropping Nvidia in favor of AMD GPU's in new models. All of thier recent releases now have AMD GPU including, Mac Pro, Macbook Pro and iMac. However, their implementation of OpenGL and OpenCL still give big headaches to the developers on top of their lack of updates/fixes.
I was considering a MacPro along with Houdini but I am very scared now to make such investment because of the obvious issues. What do you guys think about Houdini users on OSX ? It is not really a simple and painless thing to change the OS but should they prepare to change their OS soon or should they expect some changes and improvements in terms of stability and features ? Or can I trust that the FirePro GPU's in MacPro will function without any issues in Houdini ?
First and foremost this is not a flame thread, I just need to understand some technical details before I make a decision.
MacOSX has served my needs perfectly for several years at home. It is different for me at home than work (I use Linux at work) because I am also using several productivity/development tools on OSX. Acquired licenses, my established workflow and ecosystem is another reason I am still on OSX.
But lately Apple's ignorance for 3D users and Houdini's problems with Apple systems are getting me concerned about further investments on Apple hardware.
First of all I would like to understand how come Maya is working more stable than Houdini on Apple systems and what technical difference lies in the root of this ? Or is this my misperception and not the fact ? If someone would explain this I would really appreciate it.
We can see that Apple is clearly dropping Nvidia in favor of AMD GPU's in new models. All of thier recent releases now have AMD GPU including, Mac Pro, Macbook Pro and iMac. However, their implementation of OpenGL and OpenCL still give big headaches to the developers on top of their lack of updates/fixes.
I was considering a MacPro along with Houdini but I am very scared now to make such investment because of the obvious issues. What do you guys think about Houdini users on OSX ? It is not really a simple and painless thing to change the OS but should they prepare to change their OS soon or should they expect some changes and improvements in terms of stability and features ? Or can I trust that the FirePro GPU's in MacPro will function without any issues in Houdini ?
Houdini Lounge » Help With PC Specs
- tinyparticle
- 175 posts
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The performance difference between 960 & 970 is about 25% so you should decide depending on your budget.
As for CPU, never ever buy AMD for 3D related tasks.
As for CPU, never ever buy AMD for 3D related tasks.
Technical Discussion » Object Display issue Houdini 14
- tinyparticle
- 175 posts
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You would have a better change to get a definitive answer if you included “About Houdini” Info like so :
Technical Discussion » Linux on Mac pro?
- tinyparticle
- 175 posts
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Since Apple don't support Linux it may or may not be a very rough ride depending on the version of your EFI, hardware configuration and your experience with Linux. You may try if you're a patient one, but I guarantee that it won't be as easy as installing MacOSX or Windows.
Technical Discussion » Houdini on iMac Retina 5k
- tinyparticle
- 175 posts
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twoddavegirard27 Inch iMacs are pretty robust these days. The only problem is that 27 Inch retina iMac uses an AMD card and Mac OS X don't have native AMD drivers. Apple drivers are not really good for Houdini. Having said that heat is not a big issue there. The drivers are. If you definitely want to go with a Mac platform I would recommend the non retina version that uses the Nvidia card, otherwise go with a workstation.
LOL whut? You are beyond misinformed. AMD writes their drivers for OS X, just like Nvidia does. They're built into the OS and released with point updates of the OS. The reason Nvidia releases their own separate drivers is because they have third party products for Mac.
I think what he's saying is that Apple writes their own OpenGL implementation, which interfaces with the driver backend produced by individual vendors. It's Apple's GL implementation which is buggy when compared with the OpenGL implementations written by Nvidia and AMD.
Thanks Twod, that's what I meant. This is a big issue for me also. I wanted to get a retina iMac for myself also but this issue holds me back. I am still learning Houdini and I am using it on my Macbook Pro retina with Nvidia GPU.
Houdini Lounge » H14 Mac GPU Requirements
- tinyparticle
- 175 posts
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Right now I am using 14.0.258 with Nvidia on MacOSX but still having crashes and issues. It's good to know that Apple has acknowledged the bugs and there will be a fix.
Houdini Indie and Apprentice » Fusion 7 VS Mamba VS Natron VS Hitfilm3 ?
- tinyparticle
- 175 posts
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Natron is cross-platform and open source and Fusion is not. Fusion has been in the market for a long time but Natron is new. It would be expected that Fusion to be more feature rich and Natron to be missing a few things here and there (like roto paint node). However from my perspective Natron is a fantastic tool being multi platform, open source and also has a very similar UI to Nuke. That being said it's best if you decided according to your requirements. Fusion might be a better choice now but I believe Natron has a bright future.
Houdini Indie and Apprentice » Error running Python code to access the help manager
- tinyparticle
- 175 posts
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Houdini Indie and Apprentice » Houdini unstable
- tinyparticle
- 175 posts
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I am also experiencing a similar issue. When I quit Houdini, sometimes it disappears from the process list however finder still thinks that Houdini is running. And when that happens Houdini icon won't die and it is listed in the Force Quit list of finder as a running application but it can not be forced to quit, and I also can not restart my computer or shut it down. I simply have to use the power button to turn off the computer. I am using Nvidia GPU, but still having such issues. My system is OS X 10.2.2 Using Core i7, 16GB ram and 750M.
Houdini version is 14.0.258
Houdini version is 14.0.258
Edited by - 2015年3月6日 22:22:50
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