I'm currently running into an issue with packed instances overlapping each other after experimenting with randomised bending, rotations and scale variations. The goal I have is to fix the collisions of the closed top surface of each instance while preserving the variation in bending along the point and normal of the landscape terrain to drive the instancing. I've attached a screenshot below of the issue and a copy of my file if anyone knows a method that could work with the current setup. Thanks for reading this post.
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