apex animation,error when add layer to add animation

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I want to have a path animation first, then add some animation onto it.So in sceneanimate2 node,I add an animation Layer,and Clip name on sceneaddanimation I set to "anim1".Here's the problem.I would change path(curve) during keying,but animation is not updated when I modify the path,I found if I change Clip Name on sceneaddanimation("anim2") ,the path animation update.In rig tree there is "anim1" "anim2".But in my new animation Layer,I can't modify my animation curve,it says:

Traceback (most recent call last):
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.587/packages/apex/viewer_states\apexanimate.py", line 1540, in _handleFinishedChannelsChanged
self._handleChannelsChanged(channel_names, collection_name, True)
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.587/packages/apex/viewer_states\apexanimate.py", line 1555, in _handleChannelsChanged
if geo.isReadOnly():
^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'isReadOnly'

BaseLayer is ok,but new layer fails.
Any Help please

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Snipaste_2025-05-13_00-36-09.png (92.1 KB)

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It's currently not possible in H20.5 to propagate animation across multiple nodes. The APEX Scene Animate makes a copy of the input animation and will store it inside the node. So if you change the animation upstream, it won't propagate downstream.
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