Per-Source Particle Cohesion in FlipSolverSOP Workflow

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Hi All!

I have five sources for a Flip Solver SOP. Currently, I have the nodes to allow me to color, apply velocity, and mesh the particles from each source *individually*.

What I would like to know:
How might I cause the particles of a particular source to stick together more tightly than to mix with particles from the other sources.

Note: I have the viscosity set to 100 and this goes a long way to keeping the particles of a source together but I'd like to lower the viscosity and get some nice swirly tendrils all flowing around each other but sticking together with only the particles of a source.

I've attached a hip file with what I have so far.

Thanks,
Greg

Attachments:
ParticleStickiness-Jun25.hiplc (997.7 KB)

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