Animated copernicus output / image sequence as texture

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Hi,

I made a ripple effect using VEX in COPs to visualize raindrops falling on a water surface to render as displacement in a MaterialX + Karma XPU workflow. I load the geometry as bgeo sequences using geometry clip sequence LOPs, apply the shaders, including a water surface shader with animated ripple texture, and then write everything to a single USD file. However, where the geometry updates nicely as I render the frame range, the water displacement appears frozen on the first frame.

I tried a couple of things:
-Enabling the "Allow Shader Parameter Animation" toggle on the material library LOP
-Loading the animated ripple texture either directly (op:/path/to/copnetwork) and as image sequence (/path/to/imagesequence.$F.exr)
-Rendering directly without writing to USD, which works but introduces a lot of overhead and isn't the proper workflow

I realize this issue has been discussed here before, but I haven't managed to get it working with previous information.

Please help

Kind regards,
Victor

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{D5EE19FF-8915-4B33-B152-17397F657278}.png (975.5 KB)

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