I am playing around with APEX and I am trying to setup full body rig.
I got stuck for multiple days now trying to fix Reverse foot. It seems kind of working, but foot roll controller doesn't seem to affect ik_tip.
I tried to orient my leg joints to follow same scheme as Electra, tried different variations in other Controllers, but still no success. In tutorial I was following it just worked out of the box.
I am attaching my scene here:
APEX Reverse foot doesn't affect ik_tip
205 1 1-
- Ignash
- Member
- 13 posts
- Joined: 4月 2018
- オンライン
-
- william_harley
- スタッフ
- 92 posts
- Joined: 10月 2023
- オフライン
Hi, It looks like you have swapped around your base and guides skeleton on the pack folder. Also when using a separate guide skeleton be sure that you also set the source on the fktransform component to Guides.skel in order for the nodes to be created with the necessary tags.
I have added a hip file with a setup where we use purly the Base.skel, hope this helps.
I have added a hip file with a setup where we use purly the Base.skel, hope this helps.
-
- Quick Links