
William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Cape Town,
South Africa
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | 説明 | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since 10月 2023
My Houdini Content
Recent Forum Posts
Weird issue with skeleton blend, Kinefx 2025年5月20日3:58
The part where you are creating the reverse foot and mirroring it needs to be static.
APEX Skeleton blend not working with joint as control 2025年2月13日2:44
Hi, it actually fairly straight forward to set this up. You simply convert the output t r or s to a float and use one of the components of the vector to drive the blends.
Here is an example.
Here is an example.
How to limit/constraint an IK chain ? 2025年2月4日2:52
Have you tried using the multiik?