William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Cape Town, South Africa
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | 説明  | Realtime FX  | PDG  | Python

Availability

Not Specified

チュートリアル

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

How to use "poseblend" autorig component? 2024年7月20日7:51

Ah, sorry about the confusion. It does indeed look like the pose blend wasnt included in the toucan. I will see if we can get that added to the example.

[APEX] Can animated characters be recycled? 2024年7月17日12:10

You can create another fktransform component at the end of your rig. and set the output skeleton to Guides.skel, then rename the pointtransform to something like guide_pointtranform. This will now output the guides and it will be deformed using a new point transform.

We are always updating the guides.skel whenever new controls are added to the rig

How to use "poseblend" autorig component? 2024年7月16日9:00

The Toucan example uses this for the wing open and closed pose.