Instancing and Arnold SSS

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Hi. I have an imported SOP in my Solaris scene which I've instanced with the LOP instancer node. Which works pretty well. I am using Arnold render and If I apply a material with randomwalk sss to the instanced object, I get some weird visual artifacts. Some of the instances render black, almost like If the renderer treats all the instances as a single object and calculates the subsurface wrong. The only way I can make subsurface work is to use the diffusion model instead of randomwalk. I've tried to pack the actual geo in SOP level then use copy to points, then imported it to Solaris instead of using LOP instancer but the result is the same. I've also tried using MOPs Instancer node and still same result. The only way I could make it work is to copy the actual geo directly with the copy to points node, but this as I understand is not quite same as "intancing" because it results in an actual geo for all the copies, which might slow things down. I've tried to reproduce the issue with Karma but Karma's subsurface doesn't have the same problem. I'd appreciate any help or suggestion. Thanks!
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instanced.png (3.7 MB)
notinstanced.png (3.7 MB)

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