Copied Pyro Shader renders differently in Mantra/ Solaris

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After copying the Pyro Shader from SOP level to the Material Library in Karma to render an explosion as it appears using Mantra at the SOP level, I find that the shading is very different. Is this unavoidable because of the difference in the renderers? Must I again adjust parameters to get a similar look or is there a simple fix that I am unaware of? I find I need to adjust light intensity and the parameters in the Pyro Solver to get a more similar render in Karma. Tutorials I've watched just copy the Pyro Shader without changing any parameters -- but this no longer seems to work in v20.5, it causes shading problems. Instead you have to select the Pyro Bake Volume node at SOP level and in Quick Setups button select Create Material-Custom Location and select the Material Library. This creates a new Pyro Shader network that works properly.
Edited by litote - 2026年5月1日 04:33:40
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