RFE: Rendering: Tweaking mblur contributions separetely

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Joined: 4月 2007
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It would be great to have parameters to dial the contributions of transformation, deformation and velocity blur contributions to the final look. Or at least remove the hierarchical nature of it (ie. right now it's not really possible to have velocity blur without transformation blur).

It would come handy for example in the case of rendering FX from a fast moving camera. Keep the velocity blur on the particles and do some additional camera blur in post.

Thank you,
Andras
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Joined: 7月 2005
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Or simply add a ‘camera blur’ little tick in the mantra ROP - that is to enable or disable blur from camera's transformations, if that makes any sense of course.
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