Volume Data for DOPs pregeneration

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I'd like to separate Volume preparation for my RBD Fracture Object from simulation. Essentially I'm thinking about computing SDF in SOPs for every single primitive group inside a forEach loop to line up every primitive with x,y,z axis before this SDF computation. Then transform back, put together, and apply in DOPs.

My object consists with a few thousands of tiny tiles for which I can't get good results with non-volume collision detection. They need to have a depth anyway so I extruded them and now I'm fighting with a proper volume generation in DOPs.

So I wonder if anyone has gone this way already, some examples, pointers would be helpful. I know how to produce SDF in SOPs for every primitive, The challenge and question is is there any sense to transform SDF fields back into primitive position in geo, add all of them together, apply such to Fracture object etc? Hard to prejudge if this setup has any advantages…

thanks for any comments!
Simon.
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