Modify collision force in DOPs?

   2020   0   0
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Hi!

I'm working on a wire simulation with RBD objects as collision volumes, and I would like to have the wire glide over the object's surfaces. The problem I have is that the collision forces created at the impact points are too strong. The wire's points move into the direction of the collision forces but they should rather remain steady on the surface.

Is there any way to scale collision forces, is it possible to modify them at all? I'm visualizing the collision forces in the Wire Object DOP. I had hoped that there would be collision forces appearing in the Forces sub data, but there aren't any.

When I look at the Impacts/Impacts/impulse data for the wire it lists some pretty high values. Would it be possible to scale those values so that the collision forces would not be that strong?

I know I can access the impulse values by dopfield(“/obj/rope_sim”, “Conny_rope”, “Impacts”, “Impacts”, <impact index>, “impulse”)

Any hint is greatly appreciated.
-Stefan
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